For being a single screenshot it looks very nice. However I don't know how to feel about the dirt's decoration, though I don't know if you may understand me when I say that you should try to make decoration look "faded". Currently: Bringing back the footer I had in 2013.
For being a single screenshot it looks very nice. However I don't know how to feel about the dirt's decoration, though I don't know if you may understand me when I say that you should try to make decoration look "faded".
I agree! I think the colors on them are a bit saturated and pop out a bit much.
Looks quite nice to me, the aesthetics are also quite nice, but there is a bit of cutoff at the start of screen 04.
I like the bowling ball gimmick, I've never seen anything like it.
An idea: You are trapped between two bowling balls in a small tunnel that is just big enough for the bowling balls to fit in, and you have to dodge other falling/not falling objects while the bowling balls are on your sides.
Not sure if it's possible to do that, but it's worth a try if you decide it'd fit somewhere.
I'm always a big fan of simplicity in levels, and I think you're doing a great job in keeping the flow of the level by doing so. Make sure to give the player some breathing room though, so they have time to think about the next obstacle. While the challenge good, sure, the player can get tired after having no safe spots for a long while
Really liking the idea and execution!!
-------------------- Formerly known as Oh Hell No (all those names)
Currently taking the Software Science/Web Science combined bachelor. Having your own room is nice :)
Looks great! Nice and challenging too. Looking forward to seeing the rest of it. It could be neat if you had a section where the player has to trigger the bowling ball and then keep it in screen and spin jump on it as it rolls, perhaps.
Looking really neat and challenging! I like the use of the bowling balls, especially when you must stand near them. I could see that the one that falls into a pit wasn't completely useless. Just make sure you don't implement them in a way that they're insanely difficult to dodge in the next section.
I watched the video again today and noticed that one of the bowling balls touches lava, which causes it to die. Only thing is the sprite is not meant to be able to die, so it shows a swooper bat tile when it dies. Since I already edited the disassembly for you, I can look into fixing this as well.
It would be okay if the setups were less demanding. After the first bowling ball you expect the player to be able to predict that the bowling ball will teleport up two tiles if it faces a wall of that height, and this part hit me literally every time I played it:
Then, after dying too many times to that and the part immediately after it, I moved the starting point to the midway and I can't find any way past this jump.
I don't feel like having to edit the level myself a third time, so I'm just going to stop here.