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[REVAMP NEEDED] 1-2: Bowling Calamity
Forum Index - Sunken Ghost Ship - Old Contests & Events - Morton's Empire - [REVAMP NEEDED] 1-2: Bowling Calamity
Pages: « 1 2 »
Ignore this, for I'll improve the level.
OP:
just a screenshot

http://bin.smwcentral.net/u/17672/Level002.png

By the title you should know the gimmick: this level revolves around Bowser's bowling Balls

(btw it's the dissasembly)
For being a single screenshot it looks very nice. However I don't know how to feel about the dirt's decoration, though I don't know if you may understand me when I say that you should try to make decoration look "faded".

Currently: Bringing back the footer I had in 2013.
Originally posted by Mindevous
For being a single screenshot it looks very nice. However I don't know how to feel about the dirt's decoration, though I don't know if you may understand me when I say that you should try to make decoration look "faded".


I agree! I think the colors on them are a bit saturated and pop out a bit much.

By the way, the level looks very promising! :D

--------------------

Nerdy Trans Girl.
Wait a minute... I thought that the original bowling balls wouldn't work, so you had to use the disassembly. Any who, it still looks nice.
Originally posted by Erik557
(btw it's the dissasembly)


Anyway, this is a neat idea. The bowling balls fall when you get near, like a Thwomp, yeah? Its not a sprite I see too often.
idk what to put here

You should totally reskin it to look like a boulder :V


Looks like a good start so far.
Layout by LDA during C3.
@Mindevous: I might change the palette of the decoration, thanks

@k3fka: That would be cool but I have no idea in how to make them fall if the player is near (maybe something with relative player Xpos.). They just fall in.

New progress. Will probably change some things, it looks mid-repetitive to me.

<@Centipede> Though wouldn't the second to last bowling ball just fall into the pit without posing a threat
<~Erik557> i might change that
<~Erik557> I planned to add breakable bricks

ninjaedit: @Lightvayne: I might do it, will consider it.

Also thank you all.
Looks quite nice to me, the aesthetics are also quite nice, but there is a bit of cutoff at the start of screen 04.

I like the bowling ball gimmick, I've never seen anything like it.

An idea: You are trapped between two bowling balls in a small tunnel that is just big enough for the bowling balls to fit in, and you have to dodge other falling/not falling objects while the bowling balls are on your sides.
Not sure if it's possible to do that, but it's worth a try if you decide it'd fit somewhere.
I'm always a big fan of simplicity in levels, and I think you're doing a great job in keeping the flow of the level by doing so. Make sure to give the player some breathing room though, so they have time to think about the next obstacle. While the challenge good, sure, the player can get tired after having no safe spots for a long while

Really liking the idea and execution!!

--------------------
Formerly known as Oh Hell No (all those names)
Currently taking the Software Science/Web Science combined bachelor. Having your own room is nice :)
Thank you guys. I'll take some things into consideration.

Section 1 done, with some changes pending. Ignore the glitchy bowling balls, they look fine in-game.

A video too. I made some changes after recording, though.
Looks great! Nice and challenging too. Looking forward to seeing the rest of it. It could be neat if you had a section where the player has to trigger the bowling ball and then keep it in screen and spin jump on it as it rolls, perhaps.
idk what to put here
Looking really neat and challenging! I like the use of the bowling balls, especially when you must stand near them. I could see that the one that falls into a pit wasn't completely useless. Just make sure you don't implement them in a way that they're insanely difficult to dodge in the next section.
Looks pretty fun! Later, will there be a different song for the stage? Like a custom or ripped track?
I watched the video again today and noticed that one of the bowling balls touches lava, which causes it to die. Only thing is the sprite is not meant to be able to die, so it shows a swooper bat tile when it dies. Since I already edited the disassembly for you, I can look into fixing this as well.
idk what to put here
Erik good work. This level with Big Steelies is very good, even if I saw the 1st part. I wonder what will you insert in the 2nd part.

--------------------
Believe what you want, not every sentence is true.

Haters will always be haters and try and make you blue.

But blue is a pretty color, it doesn't have to end.

Even if the hate, is hidden within your "Friends".

-Yoka Hiro aka Cwoodsdean
f
@k3fka: oh if you can fix that it would be nice.
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Part of section 2. It introduces small lava pits, which act like munchers. I already put the goal too :P
Level Demo

Things to ignore:
¤ No Music
¤ Glitchy Bowling Ball lava frame
¤ I think that's all
It would be okay if the setups were less demanding. After the first bowling ball you expect the player to be able to predict that the bowling ball will teleport up two tiles if it faces a wall of that height, and this part hit me literally every time I played it:



Then, after dying too many times to that and the part immediately after it, I moved the starting point to the midway and I can't find any way past this jump.



I don't feel like having to edit the level myself a third time, so I'm just going to stop here.

Needs reworking
kool
Less unfair version, changes some jumps and a bowling ball position

Thanks for the feebdback tho, Merc
the jump shown in the first image I posted earlier doesn't seem to have changed at all, so I still take a hit 9/10 times. I'd probably just remove the bowling ball outright.

it was okay otherwise though
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - Morton's Empire - [REVAMP NEEDED] 1-2: Bowling Calamity

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