*Turns on lights*
*Blows off dust*
*Dives into Lunar Magic*
Its been a long time...
Unfortunately, my last project mothballed to nothing, literally I lost the project file and images... so I must start over.
I had a nice plan in mind for the overall hack last time I tried to work on one for serious so I'll just call this a full reboot.
This Hack centers around Mario (or Luigi, maybe, we'll see how the patches cooperate).
It has been a two years since Mario's last battle with Bowser, and Bowser isn't gonna be able to mount another kidnapping for at least another year.
So when it came to Toadsworth's attention that during the last few years Mario hasn't really been preparing for King Koopa's return, he ordered him on an expedition to an uncharted island that has been rumored to awaken the latent potential of would-be explorers that survive.
So Mario sets sail, The ship stocked with crates of food, assorted powerups, P-switches, and even set of pop-up switch houses for the Toad Engineers to disperse the colored bricks and help speed up the exploration.
Mario, excited for another new adventure was napping below deck when the ship was caught in an unnaturally sudden storm and was crashed violently against the shore of the island. When Mario comes to, he finds the toads at the newly setup base camp taking inventory of what was lost in the shipwreck.
here is the most up to date overworld map, let me know what you think.
(cut for now pending progress on the main overworld)
The Digital Mist (might remain uncut due to its visual appearance on the main overworld)
prior screenshots are old, and I didn't like how clustered they were. I addition they didn't play into the new jump mechanics I implemented whatsoever, so goodbye shoddy work. here's to better ideas down the line.
I'll have level screenshots as they get done, I'm planning on using the main overworld and 3-4 submaps, Not certain how many levels but it'll be more than 30 even if I end up working alone.
the landing site of the surviving Toad engineers, ever industrious, they have already cleared the landing site and have established a small colony so quickly, it is no wonder why they were chosen over the Toad Brigade to explore this island in what would surely be a dangerous mission.
3 normal levels
1 town level
1 castle (water themed)
2 unique hybrid water levels based on the wrecked ship
1 ghost house
and "yoshi's" house (to be modified when possible)
The first area the Toad Engineers have managed to explore before Mario rejoins the expedition party, the forest seemingly grew in such a way to make it difficult to advance without solving some sort of puzzle overgrown with vegetation.
7 puzzle focused forest levels
l switch house
2 normal levels
-The Sand Trap
Several Toads have tried to explore the area, and have disappeared under the shifting sands. scouting from the above forest has revealed the area to be a natural perpetual engine of flowing sand, ever shifting, and falling below where it collects into sand boils until it gets launched back above, repeating the cycle.
3 normal desert themed levels
1 switch house
7 shifting sand levels (its like water... but sand...)
The Toad Engineers haven't found a path to this area yet, Their calculations of the waterfall's flow suggest an unnatural origin. The water just keeps flowing despite draining an amount that would have depleted the source long ago.
1 ghost house
4 normal levels
4 underwater levels
The Toad Engineers haven't gotten around to scouting this far ahead, but the lone volunteer that went anyway to look hasn't returned..
1 ghost house
1 switch house
1 normal level
2 big castle??? levels
1 ??? tower level
A few changes to note:
-the eventual return of the P-meter
-Cape Smash converted to Cape Bounce. for longer flying segments try bouncing off the ground.
-many tweaks to the fireballs including the ability to lob them in an upwards arc.
-the addition of the 64 styled moves:
punching system (maybe?)
-and many more little things like that. credit will be given to everyone who put time into the patches I'm using, I wouldn't have been able to get such an awesome prototype without the patches you all have made. I'll get a demo with what I've already patched into the game soon.
My Current Hacking Project: "Static E"
Mario's Kool-Aid Acid Trip (maybe?)