Originally posted by Luigi_Fan
Originally posted by LazyShell readme
The Audio editor can export, import, clear, and playback the audio samples used by the SPC engine. The .wav files can be edited in a third
party program such as Audacity. SPC data can be edited in a variety of
ways, allowing the user to create entirely new pieces of music.
Maybe this will help? I dunno...
Well, I know all this. Here's where I'm at...
When I try adding music (.txt, .spc, or .mml) LazyShell will accept the new audio track, but it asks me whether the track is native to SMW, SMRPG, SMW Overworld, or "Other".
I mess around with these settings, but no matter what I do the audio comes out sounding off. Sometimes crackly, sometimes missing notes, etc.
I'd love my own custom Mario RPG with custom SNES tunes (I really don't like SMRPG's default battle theme), but I'm kinda stuck at the moment.
Thanks for the response though.
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