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[DROPPED] 1-9: No name yet

Alright, I've finally got something to show here.


Nothing about this level design is anywhere close to final, it was just a test. The basic idea is that you'll have to ride the skull raft as the lava rises and falls. Trying to think of some neat tricks to use with this, so I'm open to ideas.
Wow, I'm really digging the gimmmick here. I can't say much about the design, but it's looking really cool, nonetheless.
Clever gimmick. I want to see definite level design. Looking cool, anyways.
Keep the good work!
It's a cool gimmick so be sure, but I think the transition is a bit too fast and sudden. If you make it accelerate at the start and slow down at the end it would look a lot better I think.

allow shy guy emojis in post footers you cowards!
I think this level will be named Vigilance Tower like Erik said.
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed
Mindevous & Erik: Glad you like it. Now that I've got the gimmick sorted out, I'll work on the actual design of the level.

Von Fahrenheit: Yeah, that probably would look better. I'll have to recode the layer 2 scrolling generator a bit to accommodate for that, but it should certainly be doable.

Forth: I feel like "Vigilance Tower" would work better for something like a vertical level that actually feels like, well, a tower. The plan so far is for this level to be completely horizontal.

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Also, I wan to clarify. Since this is the final level in World 1, I should probably end with a boss door, yeah?
Another idea you might want to consider is putting a lava gradient on the backdrop (which should totally scroll with the lava) and slapping some Vscroll HDMA on BG3. It would make sense for the area to be really hot (since there's lava there) but right now the level looks really cold being all stone and all. I'll provide the routines if you want.

allow shy guy emojis in post footers you cowards!
If you've got routines made for it, sure. Also palette will surely be changed from the default at some point.
Ok. Keep up the good work.
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed
Here's the VScroll HDMA routines. They are both JSR-able, optimized versions of the code EffectTool produces. For the scrollable gradient I'll slightly alter a routine I already have and be back tomorrow. It's pretty late where I live so I want to go to bed now. Note that the first frame should run ENABLE_WAVE and HANDLE_WAVE, but all subsequent frames should run HANDLE_WAVE only. Otherwise the HDMA table will consist of all 0x55s during level fade-in and the BG will look really bad during that time.

allow shy guy emojis in post footers you cowards!
Alright, thanks. I'll probably just stick them in uberasm to deal with the first-frame issue.
Wow, this should be interesting when you get done. Rising and falling lava gimmicks tend to be that way, but when you put lava rafts in with it it puts a whole kind-of-different spin on.