Speaking of powerups, is there a powerup filter? My level would become incredibly breakable if you could just bring powerups from other levels. Note that this isn't a requirement at all; I could just put some powerup-removing blocks at the beginning. Still, I'd like to know if there is one.
Also, I don't know whether or not this has been brought up already, but how is Morton's hitbox gonna work? From what I can tell, Morton's graphics are 32x32, but he still uses Mario's 16x32/16x16 hitbox. How will you be able to tell which parts of Morton are vunerable and which aren't?
how is Morton's hitbox gonna work? From what I can tell, Morton's graphics are 32x32, but he still uses Mario's 16x32/16x16 hitbox. How will you be able to tell which parts of Morton are vunerable and which aren't?
once i get the 32x32 interaction patch working the hitbox's gonna be 32x32
So Von Fahrenheit finished his ASM pack. It includes cool stuff like a new status bar and easier parallax and wavy codes.
The pack in action:
The new status bar
This is what happens if you get too many lag on screen: the NMI gets no time to update itself and thus it writes random colors (or something like that)
I forgot to capture other stuff but its easy to use.
I'll post the manual sometime soon.
Alright, I guess I should explain the glitch. There are two ways to completely avoid it:
1. Don't use colors 0x00-0x0B for your backgrounds. This status bar uses a total of 12 colors, which is not much (SMW's status bar uses 16 colors).
2. Don't put enough enemies in your level to generate lag. The glitch can never happen if there is no slowdown.
Update time
I added macros and a detailed readme to the ASM Pack. You don't need to know any ASM at all to use the features as long as you check the readme. My guess is that the new base ROM will come prepatched with the ASM Pack, in which case you only need Lunar Magic to use the expanded layer 3 tilemap.
Since the thread for the level got closed, I'd just like to say that the level I took [the one Nin dropped] is almost complete, and that I should have it done by tomorrow, or, at the latest, the 14th.
I apologise for the delay, school and whatnot completely ate my free time.
I wanted your opinion in something: do you think it's fine the way I'm asking for progress? I think I'm giving a good amount of time to finish, but I probably am being too demanding.
I wanted your opinion in something: do you think it's fine the way I'm asking for progress? I think I'm giving a good amount of time to finish, but I probably am being too demanding.
we do have a collab to finish here
No; you give a time scale of two weeks - people should adhere to that.
I guess I'll be taking ExGFXC0-C3, Map16 Page 12 & 4E, Songs 4D-4F, Sprites 17-1A, Sublevels 50-53, and Secondary Exits 0B-10.
-------------------- Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.
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