Originally posted by SyStemkraSh
I enjoyed this level quite a bit. There is a bit of item babysitting, but it's not over an extended period of time. A problem with this level is that if you rush the section with the P-Switch and get to the other room before the P-Switch timer runs out, you can sequence break and get to the goal immediately.
Can you? O_o I made it so you can't enter the mirror door if the P-Switch is active...
Pretty much the only thing different between this level and your definition of item babysitting is the exaggeration of how much an item has to be carried and the bit about knowing exactly where it's supposed to go.
I'm pretty sure that having to figure what has to be done, basically putting the pieces together, based off information you're given is the exact definition of a puzzle...?
Oh yeah! And update time! Here's another level for people to play!
SS Goomba Cannooneers (rev.1)
This level (well, before I revised it, that is) was my fourth, and I was really happy with the result then. The revised version changes a few things. Can you find the hidden Jigglypuff?!