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Mandew Makes Mario Maker Things
Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario Maker - Mandew Makes Mario Maker Things
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I'm going to post solely one level code per update, and update at most once every day. I have made tons of levels already! But I'm only posting ones I'm sorta proud of.

First we have a puzzle level...
The Mirror Never Lies. :: 0EED-0000-003D-321F


I'll be sure to go around and play other people's levels too!
Your reflection tells the story of a pirate's life of glory, trust your eyes, the mirror never lies

pretty nice ghost house level you've got there. I suck at puzzle-based levels but it was still fun.

Very enjoyable puzzle! Cleverly designed, the only way to really fail is to get hit by a ghost which is cool, or mess up and fall down one of the holes. The use of doors and pipes wasn't overly confusing which was nice. Overall great map and fun to play. I'd rate it 5/5.
I'm not a huge fan of item babysitting pseudopuzzles like this.

I gave up after accidentally losing the springboard to a bottomless pit, which makes the whole thing impossible if it happens. And while it didn't happen to me, it's also possible to lose the leaf before hitting the brick, which would also force a death.

I didn't enjoy what I played and don't have any plans to finish it.
I appreciate your two points about how it can be made unwinnable, and I will see what can be done about this.

However, could you care to elaborate on how this deserves the branding of "item babysitting pseudopuzzle"?
It's mostly having to go through the same few sections 3 times in a single playthrough to get to one place in a certain amount of time, go there while carrying a springboard, and go here to use the powerup you got to reach a block.

You're basically taking items into the same few rooms for more items, which is the spirit of item babysitting, if not the exact definition.

But that's really just my own personal opinion.
Originally posted by MercuryPenny
i have no idea how puzzles work

Item babysitting is brainless carrying of items through half a level (even worse if backwards) where you 100% knew what it was you needed all along.
This level is literally none of that.

--------------------
Your layout has been removed.
Originally posted by leod
you're an idiot item babysitting is this


Pretty much the only thing different between this level and your definition of item babysitting is the exaggeration of how much an item has to be carried and the bit about knowing exactly where it's supposed to go.

Even then there are a lot of items to drag all over the place here which causes basically the same thing, when it comes to that first point.

But you and I clearly have different ideas of what constitutes item babysitting so I don't see why you had to say "you don't know what a puzzle is".
I enjoyed this level quite a bit. There is a bit of item babysitting, but it's not over an extended period of time. A problem with this level is that if you rush the section with the P-Switch and get to the other room before the P-Switch timer runs out, you can sequence break and get to the goal immediately.
Originally posted by SyStemkraSh
I enjoyed this level quite a bit. There is a bit of item babysitting, but it's not over an extended period of time. A problem with this level is that if you rush the section with the P-Switch and get to the other room before the P-Switch timer runs out, you can sequence break and get to the goal immediately.


Can you? O_o I made it so you can't enter the mirror door if the P-Switch is active...

Quote
Pretty much the only thing different between this level and your definition of item babysitting is the exaggeration of how much an item has to be carried and the bit about knowing exactly where it's supposed to go.


I'm pretty sure that having to figure what has to be done, basically putting the pieces together, based off information you're given is the exact definition of a puzzle...?

Oh yeah! And update time! Here's another level for people to play!

SS Goomba Cannooneers (rev.1) :: 9BA4-0000-0037-A659
This level (well, before I revised it, that is) was my fourth, and I was really happy with the result then. The revised version changes a few things. Can you find the hidden Jigglypuff?!

New level update!

Flying Donut Factory - DD24-0000-003E-5714
Oh my!

I have to think this is probably my very best level thus far:
A Precarious Level
A Precarious Level (rev.1) is fun for a while, but gets too hard for me in the end! I´ve loaded it up for a few evenings now, made progress but I gave up in section 2 by the 3 flying goomba/koopas under the pipes. I think a checkpoint somewhere in section 2 would keep my spirits up, but I´ll leave it for now.

However, I did play through some of your other levels:

Under the Doormat: This level is really fun, I like the concept of going down the doormat to find the key, and you´ve got some fun and intuitive obstacles down there (especially the big Koopa troopas). It gets comedic when you enter too, I enjoyed this!

MORTAL KOMBA!!!!!!!: Perfect use of music, it really sounds like the Mortal Kombat techno 

Flying Donut Factory: This is my favorite, the concept is fun and lots of things keep me occupied and excited! Fair difficulty yet thrilling to play, good job!
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