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Super Mario Mania
Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario Maker - Super Mario Mania
Pages: « 1 »
After playing some of the levels on Super Mario Maker, I was... pretty disappointed at the quality of content. I decided to make my own levels in hopes of improving that.

This post will be updated every time a world is finished. If you like my work and want to try the levels before I release them, you can follow me and find them.

1-1: The Adventure Starts (7EB9-0000-0036-3085)


1-2: Beetles Await (BC2D-0000-0039-6CE2)


1-3: The Bridge is Out?! (AD00-0000-003B-FBE9)


1-4: Bowser's Warm Welcome (8312-0000-003B-C55C)


2-1: Unleash the Hounds! (77BD-0000-0040-C2C7)


2-2: The Goomba Swim Squad (9CB0-0000-0041-445B)


2-3: Grindhouse (809A-0000-0045-8AB3)


2-4: Airship Assault (79C5-0000-0052-A3C9)


EDIT: These are the first four levels. I will periodically update this thread with more levels as I make them. I hope all of you enjoy these levels.
EDIT 9-19-15: World 2 has been updated. Photos will be posted later.
EDIT 9-19-15 (2): Pictures are now added.
Nice series of levels, I really enjoyed 1-1 and I enjoyed most of 1-2 and 1-3 but I kind of have a personal hate for note blocks and springs that are over holes, so I died about 5 times on each level just do to that. 1-4 was really well made and fun to play, all of them being medium-hard levels made it really fun. Great pack of levels, can't wait to see more.
Originally posted by MeltSC
Nice series of levels, I really enjoyed 1-1 and I enjoyed most of 1-2 and 1-3 but I kind of have a personal hate for note blocks and springs that are over holes, so I died about 5 times on each level just do to that. 1-4 was really well made and fun to play, all of them being medium-hard levels made it really fun. Great pack of levels, can't wait to see more.

Glad to hear that you enjoyed them. I share your hatred of note blocks/springs over holes, which is why I tried to add three or more note blocks together. I always have trouble doing high jumps on them.
World 2 is out! The main post has been updated.

World 2 is much more difficult than World 1--I wasn't mindful of the difficulty curve at the time. The levels are not impossible, but expect a challenge.
Edit: I was quite mad when I posted this, so sorry if I come across as rude.
Edit 2: I have beaten these, before you ask.

You know what, I'll put it bluntly; this starts off so well, but gets (slightly) worse as it goes on.

World 1 is perfect. I really enjoyed World 1. It was well though out, well designed and perfectly decorated. World 2, on the other hand, was the complete opposite.

2-1 was great. 2-2 was meh - it get's very cramped towards the end and gets difficult to actually not get hit. 2-3 is where it gets bad.

I swear to god, 2-3 is actually BS. It's too cramped, the conveyor belts make it so your momentum keeps screwing you over, and the part where you have to grab the P-Switch is actually kinda annoying. The level got (surprisingly) easy after that.

2-4 is better, but still not great. The part where you have to blow up the brick walls with the bombs is the most annoying part, by far. The boss is easy, which doesn't fit considering the level is quite challenging.

If anything, 2-3 needs to be either moved to a later (?) world, or completely redesigned.

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( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

Levels look great, SyStemkraSh. I do have one question: Where can I find things like 7EB9-0000-0036-3085?

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My hack has been cancelled.
These are some pretty neat levels you have here! They are very well crafted and have nice aesthetics to them which is also nice. Your levels are challenging without being too overwhelming or unforgiving though there are some problems I have some of them. (Spoiler tags to avoid spoiler.)


2-2: The Goomba Swim Squad -
I feel like this level can maybe use a fire flower somewhere to clear out the large amount of enemies that begin to pile up. You have very little room to actually move around throughout the level especially with the spawning Goomba's swimming at you. Other then that I thought this level was pretty cool and I like the concept.


2-3: Grindhouse -
I gave this level a lot of attempts before I decided to finally give up. I really like how this level is set up in all but the conveyor belts are just such a nuisance. The problem is they move way too fast for what you're expected to do at some parts of the level that sometimes you'll just be yanked into danger. (Also might want to remove that drybones by the door in the first portion of the level as it's possible to come out from the sublevel and get hit by it.) I'll try this level again at some point.


2-4: Airship Assault -
I only got to the point where you need to blow up the blocks. I didn't give this one too many attempts as I was kind of sleepy by this point. So far the problem I have with this level is the amount of enemy spam. Right from the beginning there's about 2 cannons being shot your way while two Goombas a Koopa and a Flying Spike Top coming at you. Afterwards are parts where you need to be really quick on reacting. I'll try to complete this level next time I play and when I'm more awake.



Other then what was mentioned above these levels were fun to play. Keep up the great work!

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My Youtube Channel for Hacking and Gaming.
Thank all of you for trying out my levels and providing feedback and criticism, no matter how blunt it may be. I'll definitely rework the levels with your suggestions in mind.


@ AlwaysANoob: I understand all of your feedback. I'll un-cramp 2-2 and try to rework the enemy placement. For 2-3, I'll slow down some of the conveyor belts (the ones that you are actually required to walk on). I'm surprised the problem was with the P-Switch and not the survival part. As for 2-4, I'll definitely remove the bricks. I thought people would struggle more with the boss, with the flamethrowers in the way. I'll see what I can do to make it more challenging. Thank you for all of this.


@ Rykon-V73: Take a look at Lightvayne's levels--they're pretty good, and I feel they're what you're looking for.


@ EvilGuy0613: I've never placed Fire Flowers in any of my levels, but I may have to reconsider if I leave this 2-2 up, the way it is. I'll definitely slow down the conveyor belts the player is required to walk on in 2-3. I never considered that the player might go through the door again and get hit by the Dry Bones, so thank you for catching that. Lastly, I was wondering if 2-4 was bordering on enemy spam, so thank you for your input. I'll see what I can do to fix that.


Unfortunately, there may not be any updates for a while. I've moved away to college, and I need to look into connecting the WiiU to college wi-fi first.
Originally posted by SyStemkraSh
@ AlwaysANoob: I understand all of your feedback. I'll un-cramp 2-2 and try to rework the enemy placement. For 2-3, I'll slow down some of the conveyor belts (the ones that you are actually required to walk on). I'm surprised the problem was with the P-Switch and not the survival part. As for 2-4, I'll definitely remove the bricks. I thought people would struggle more with the boss, with the flamethrowers in the way. I'll see what I can do to make it more challenging. Thank you for all of this.


I found the survival part pretty easy, I don't know how!

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( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

Pages: « 1 »
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