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(Accepted)Fortress of Au
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMWCX - (Accepted)Fortress of Au
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DL:

https://mega.nz/#!MUMG1SpI!-D3H7Wp-9hdEwbAbkct6qpyAA0ZCaADg0hDuIvnNXhU


screenshot:
The download link doesn't work for me. It says I need a decryption key.
Wait, I don't think we're allowed to use A2MBXT stuff in this collab. I think it all must be Mario, not Demo.


My Little Pony: Cutie Re-Mark Adventure is on hiatus.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Mirror 2. Spread these links!

well you're playing as Mario, i was just being lazy with the screenshot.

Also I fixed the link, sorry bout that
A SMB1 themed level with some nice ideas, but it could use some polish. I liked the outer wall section, and the sprite swaps are nice, although there are some bugs. The furba's look left when they walk right, if you jump on a paragoopa, they turn into a SMB1 koopa, and if you kill a green fireball (with a shell), they turn into a goomba. I also had some problems with the music. I think that you need LunaDLL or the a2xt engine to play .ogg files. It would be nice if you could include a .mp3 file we could use.

Now for the level itself:
-At the beginning you just have to wait for the paragoopa's to jump into the lava (or rush it, at your own risk). The invisible coin blocks above the pipe are also unnecessary. It's better to split the section into two sections than to trick the player. The rest of this part was nicely designed.

-I'm not the biggest fan of the zig-zag route in the second section. The saws kill some of the enemies, before I even get to them. I think it would be better if it was more linear. The "fireball ferris wheels" in that section were pretty nice, although you could summon more of them/desync them if you grabbed some more coins. It might be better to replace the coins with invisible axes, and have the axes disappear the first time you touch one of them.

-The grey platforms fall unexpectedly fast (since I never saw them before, I thought they were slow falling platforms). It would be better to just give the platform the normal graphic, or make them npc-105 instead of npc-104.
The hallway with green fireballs after that also feels empty and bland. You might want to add more fireballs in some interesting places (because now you can run under 3 rows of fireballs without any danger).

-I really liked the vertical section. It was creative and well designed. It might be an idea that the fireballs are instakill, since now you can tank the hit and take your time avoiding the banana snakes. It was a short and enjoyable section.

Good luck with your level!
updated .
Accepted

A solid SMB1 themed level with some nice asmbxt/a2xt sprite swaps. It's designed nicely and fun to play. I especially like the vertical section after the midpoint.

Keep up the good work!
Originally posted by Blue Leaf
Secret Stars: 3/5 levels - 3 stars
- Skull Swamp - Blue Leaf [1]
- Pointless Filler Level - Imaynotbehere4long [1]
- Fortress of Au - Mabel [1]

This actually seems like a reasonable-length level, unlike our levels which are quite short, so why is this a secret level? What determines whether a level is secret or normal outside of a request by the level creator?

Also, the vertical section after the checkpoint has some Banana Snake placements (specifically, the two at the beginning of the section) which make it nearly impossible to pass without taking a hit or being lucky. Plus, the second "fireball Ferris Wheel" appeared as I was jumping to its platform, forcing me to take a hit. I recommend having each one on their own layer and making them appear separately.
Originally posted by Imaynotbehere4long
This actually seems like a reasonable-length level, unlike our levels which are quite short, so why is this a secret level? What determines whether a level is secret or normal outside of a request by the level creator?

At first I thought it would be better if the secret levels were some short extra levels. However, I decided to go with 1337doom's idea to make a special world for the secret levels. Thus the secret levels will also get their own painting and level sign. You can find this in the (updated) link in the thread for the hub. Now the secret levels don't need to be short necessarily, but shorter levels have a higher chance to be secret levels. And I thought this level fit in the secret world because of the sprite swaps, but it can also be placed in W6/7.

Originally posted by Imaynotbehere4long
Also, the vertical section after the checkpoint has some Banana Snake placements (specifically, the two at the beginning of the section) which make it nearly impossible to pass without taking a hit or being lucky. Plus, the second "fireball Ferris Wheel" appeared as I was jumping to its platform, forcing me to take a hit. I recommend having each one on their own layer and making them appear separately.

Thanks for the additional feedback. I will take this in consideration (and maybe make some minor tweaks).
updated the level for those last 2 suggested changes.
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