|File Name: ||Challanges (1 World completed) |
|Submitted: ||2015-09-14 04:58:14 PM by ThatBird447 |
|Authors: ||ThatBird447 |
|Demo: ||Yes |
|Featured: ||No |
|Length: ||6 exit(s) |
|Difficulty: ||Kaizo: Light |
|Description: ||So, here is it. The compled demo from World 1. |
I worked hard on this. Hope you enjoy it!
-All normal levels are longer now!
The end of 1-4 is strange i now. But its a great idea, isn't it?
It's not my first Hack, but my first kaizo hack!
Playtime: 20-25 minutes.
This hack certainly isn't bad, but could use some work before it's accepted.
The biggest issue is there are a lot of really flat areas throughout the hack that could be filled up with more obstacles or puzzles. You had some creative ideas, but you should expand on them. (You had a lot of pitchin' & clappin' chuck obstacles/puzzles though, and although they were fun, avoid using the same elements over and over again in every level; it'll get repetitive. Think of something new.) You should also generally not give Mario free items or power-ups in kaizo hacks. In the first level (1-1) one of the ? blocks near the beginning of the level contains a mushroom, which basically gives Mario an extra hit, as it's not something that's needed in order to get past a certain obstacle.
There are also a few miscellaneous issues present.
There's nothing stopping Mario from carrying this springboard through the rest of the level. If Mario reaches the goal tape while carrying it, he'll be given a mushroom.
There's nothing stopping Mario from carrying this goomba straight to the goal tape either, which will also give Mario a mushroom.
Watch out for sprite limits. It took some screen shifting to spawn the falling grey platform that's supposed to be there.
Avoid precision jumping parts like this. They aren't fun or creative.
Although this isn't a removal reason, it would benefit for you to work on your spelling and grammar.
This hack has potential. Take everything I said here into account and touch things up.