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Lexator (Lexou)'s SMM levels and MilyMélo levels
Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario Maker - Lexator (Lexou)'s SMM levels and MilyMélo levels
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Hi smwcentral !

My bookmarker :

https://supermariomakerbookmark.nintendo.net/profile/Lexou31200?type=posted

Here are some of Super Mario Maker levels I and my wife made.
Click on images to see them bigger.

Lexator's Levels



NEW Name: Turkish March - Mozart (don't move)
Code: 4DC0-0000-00E8-EF3F
Style: SMB1 Underground/auto/music
Difficulty: n/a
Sublevels : No
Description: A musical level with a "remix" of the Piano Sonata #11 (Turkish March) of Mozart !



NEW Name: Escape from the mountain
Code: 8F5D-0000-00D9-A4FF
Style: SMB1 Underground
Difficulty: A bit hard
Sublevels : Yes
Chackpoint: Yes (1)
Description: A fun labyrinth, you must found the great upgrade to pass.



NEW Name: 2 ways to win
Code: E340-0000-00D2-5990
Style: SMB3 Ground/Castle
Difficulty: A way Normal, A way Hard
Sublevels : Yes
Description: This level takes place on an ancien temple, you must find a solution to pass the muncher's Road.



Name: Construction site
Code: 6869-0000-00B5-68EF
Style: SMB1 City
Difficulty: Normal
Sublevels : Yes
Description: A levels that takes place in a city on a building construction site !



Name: Super Mario Bros 2 w1-1
Code: AA81-0000-00BB-7402
Style: SMB1 Ground and Underground
Difficulty: Normal
Sublevels : Yes
Description: A simple remake of the first world of Super Mario Bros (U.S.A.) you can choose your character likes the original game.
Could you find the guest character...?!
Tip: Remember the position of the second mushroom on the original game.



Name: Luigi's (new) mansion
Code: C4C6-0000-00AB-613C
Style: SMB1 Ghost House
Difficulty: Normal
Sublevels : Yes
Description: Play as Luigi in his (new) mansion !



Name: The empire strikes back
Code: 4500-0000-00A9-71FD
Style: SMB1 Airship
Difficulty: A bit Hard
Sublevels : Yes
Description: Inspired by StarFox.



Name: Water Castle
Code: 7CD8-0000-00A6-01A2
Style: SMW Water/catle
Difficulty: Normal
Sublevels : Yes
Description: A water catle (temple) inspired by vanilla fortress !



Name: The War Train
Code: B8BB-0000-0090-277C
Style: SMW Airship
Difficulty: Normal
Sublevels : No
Description: Not an airship, not tanks... it's a train !



Name: Brinstar (NES)
Code: EB98-0000-004B-5FA1
Style: SMB1 Underground
Difficulty: Normal
Sublevels : Yes
Description: A small remake of Brinstar from metroid NES.
Enjoy !



Name: Brinstar SNES Music
Code: 6796-0000-0066-479B
Style: SMB1 Underground/auto/music
Difficulty: n/a
Sublevels : No
Description: A musical level with a "remix" of the start of Brinstar music (Super Metroid).



Name: Bowser's Starship
Code: 63BA-0000-0069-7AB9
Style: SMB3 Underground/space
Difficulty: Normal
Sublevels : Yes
Description: All is in the name, it's the Bowser's starship.
A pseudo vertical level.



Name: Ghost House (Test)
Code: 667E-0000-0045-FE8D
Style: SMB1 Ghost House
Difficulty: Easy
Sublevels : No
Description: It's a short test level with the mega mushroom gimmick but I liked it.



Name: Swim swim
Code: CAD2-0000-007A-1F6C
Style: SMB3 Water/ground
Difficulty: Normal
Sublevels : Yes
Description: A classic SMB3 Level between Water and Ground.



Name: Can you find the exit?
Code: F1A6-0000-007E-619E
Style: SMB3 Ghost House
Difficulty: Normal
Sublevels : Yes
Description: All is in the name !
A labyrinthe ghost house with doors, pipes, P switch, boo, etc...



Name: Grande première (understand "my first level")
Code: 71C9-0000-0024-F168
Style: NSMBU Ground
Difficulty: Normal
Sublevels : No
Description: Our very first level (by MilyMélo) !
A simple ground funny level.



Name: Du fil à retordre (understand "a hard level")
Code: 6A0D-0000-002D-7D34
Style: SMB1 Underground
Difficulty: Hard
Sublevels : No
Description: My second level ! Hard short level but beatable !



Name: MiniMEGA!
Code: 3E3F-0000-0081-AF14
Style: SMB3
Difficulty: Normal
Sublevels : Yes
Description: A classic SMB3 level between Light and Dark world.



Name: Crazy Mushrooms !!!
Code: 37B6-0000-0086-A48E
Style: SMB1 Ground and underground
Difficulty: Normal
Sublevels : Yes
Description: A very bad trip.

MilyMélo's level



Name: Petite balade
Code: 39456-0000-0035-D878
Style: NSMBU Ground
Difficulty: Easy
Sublevels : No
Description: A small grassland esay level.



Name: Pas facile de nager tranquille.
Code: F02F-0000-003D-7F7D
Style: NSMBU Water
Difficulty: Normal
Sublevels : No
Description: A classic water levels with some obstacles.



Name: Sous terrain (understand Underground).
Code: B6D5-0000-003D-B9FA
Style: NSMBU Underground
Difficulty: Easy
Sublevels : No
Description: An underground cool and short level.



Name: Pas de précipitation (understand Go slowly).
Code: 6AD0-0000-0046-E933
Style: NSMBU Castle
Difficulty: Normal
Sublevels : No
Description: A castle no hard but you may go slowly.



Name: Tous à bord !
Code: F746-0000-004E-CDA2
Style: SMB3 Airship
Difficulty: Hard
Sublevels : No
Description: A classic SMB3 Airship hard but beattable.



Name: Sans titre (understand No title)
Code: FDB1-0000-0055-E6E8
Style: SMW Grass
Difficulty: Normal
Sublevels : No
Description: A classic SMW level.



Name: BOUH ! (understand BOUH !)
Code: DF21-0000-0062-0641
Style: SMW Ghost House
Difficulty: Normal
Sublevels : No
Description: A SMW ghost House.



Name: Bowser's Castleship
Code: 5A06-0000-0088-08B0
Style: NSMBU Castle/Airship(?)
Difficulty: Normal
Sublevels : Yes
Description: A fun mix between castle and airship !

If you liked them, give a star !
If you didn't like.... give a star !
Tried out Brinstar (NES). A pretty faithful remake of the first part of that area. I liked how you used the Spinys. It was short, but given the limitations, I'm not going to put it against you. Overall, not bad. :)

--------------------
Click here to enter the world of mediocre!
New levels added in the first post.
I added my wife's levels too.

My SMW Romhacks:



Work in progress:

Super Mario Land 2.5: 100% (testing in progress)
Download Demo

3 New levels added (top of this thread updated) !



NEW Name: Turkish March - Mozart (don't move)
Code: 4DC0-0000-00E8-EF3F
Style: SMB1 Underground/auto/music
Difficulty: n/a
Sublevels : No
Description: A musical level with a "remix" of the Piano Sonata #11 (Turkish March) of Mozart !



NEW Name: Escape from the mountain
Code: 8F5D-0000-00D9-A4FF
Style: SMB1 Underground
Difficulty: A bit hard
Sublevels : Yes
Chackpoint: Yes (1)
Description: A fun labyrinth, you must found the great upgrade to pass.



NEW Name: 2 ways to win
Code: E340-0000-00D2-5990
Style: SMB3 Ground/Castle
Difficulty: A way Normal, A way Hard
Sublevels : Yes
Description: This level takes place on an ancien temple, you must find a solution to pass the muncher's Road.

My SMW Romhacks:



Work in progress:

Super Mario Land 2.5: 100% (testing in progress)
Download Demo

Heyo

Played your ghost house and the mario world grasslands levels today. Nice work, I enjoyed both of them, and will be trying out more of your levels when i get the chance
Just tried 3 of your levels. Here are my impressions. Keep in mind that I tend to be more critical than the average person.

Construction Site: This was a bit too simple for my tastes. It's well designed, but I felt that it was a breeze. The middle room with the pipes seems kind of pointless too since you can just re-enter them if you pick the wrong one. I think more enemy variety would have helped.

2 ways to win (SMB3 Classic): I tried the left route first and it was very fun and original with the Thwomps on rails, but I got stuck because I misaligned a Thwomp and died trying to respawn it. I then tried the right route and it was really boring since all you do is wait on the moving platform, but finished first try. I like the multiple routes idea, but it needs some balance.

Escape from the mountain: Interesting idea, but because the level is linear, doing detours to grab the various items and power-ups felt like a chore. This design caused me a lot of trouble at the very end because there's barely any time to try to jump on the Munchers before the Star runs out because of the distance between them. Kudos for putting a checkpoint right before the super-challenging 1-up though, that was a really good idea!

--------------------

The BIG List of Randomizers

Thanks for your comments and suggestions !
That Will help me for my futures levels !

My SMW Romhacks:



Work in progress:

Super Mario Land 2.5: 100% (testing in progress)
Download Demo

wow, like dude

--------------------
guest6777's Youtube Channel

--------------------



Kario: Hello, i love much this site Smw Central!

LEXOU'S BOOKMARKER

Here the link to my bookmark
It's will be easylier.

My SMW Romhacks:



Work in progress:

Super Mario Land 2.5: 100% (testing in progress)
Download Demo

I played a bunch, very enjoyable levels!

Construction site: I was very glad to see foreman Spike in a game again! There is some fun destruction going on here, good level design over all! I also liked the choice of music a lot, makes me think even more about Wrecking Crew (So underrated game!)...

MiniMega!: I like the way a certain big enemy is needed to make progress here! A bit tricky to find out how the small and big world are to be completed, but pretty logical in the end. The only flaw I see is that the Shoe-Goomba comes jumping from nowhere and lands on you while climbing.

2 ways to win: The right road is very good, and I like split levels like this! Good use of P-switch! The left road has some nice ideas with the thwomps, but I don´t see how I´m supposed to get past the big one without being hit?

Water Castle: This is a fun swimming/ exploration level. I got kind of lost in all the pipes, but it´s not terribly hard to find the way if you keep going. I enjoyed the combo of castle and water, but I was hoping for some kind of boss in the end :)

Bowser's Starship: This level looks beautiful! Very cool Starship design! I found the bomb-omb passage to be very hard to clear without taking a hit, but I was powered ut so it was doable. The part with the moving flames is very good, it´s nice that you can either fly or take the elevator. Bowser isn´t that tough since you handed me infinite fire flowers.
Thanks a lot !

I created a New auto musical level.
Based on world 6 from SMB3.

Bookmarker Here

And a second one Based on fairy's fontain from zelda games.

Here.

Enjoy !

My SMW Romhacks:



Work in progress:

Super Mario Land 2.5: 100% (testing in progress)
Download Demo

Hey, I just played and beat all 50 something of your levels. Nice stuff. Not too difficult, not too easy, and all designed to actually be something and not just random junk. Keep up the good work.
Thanks for playing my levels bluedart.
I will play yours quickly !
I'm working on a SMB3 style game.
I have completed 3 worlds !

Here the first level of the first world.
Follow me to play the entire game.
Difficulty like SMB3 classic !

Super Retro Bros 3 (1-1)

My SMW Romhacks:



Work in progress:

Super Mario Land 2.5: 100% (testing in progress)
Download Demo

Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario Maker - Lexator (Lexou)'s SMM levels and MilyMélo levels

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