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[ded] Fire Emblem: Tendrils of Amalgamation

fuk this WORLD
im sorry but im not gonna continue a world that nobody wants to play based solely on the merit of it being a world. I have better shit to do with my time.

Note: Prepare for FE levels of exposition

--

You are in the middle of a sparring match. Just practice really. Another thing to do, let's be honest. You can't recall a day when the you haven't sparred; you've become too good to spar with any of the younger kids.

"Istia and Estern, two of the oldest most historic countries on the continent of Brenalya. Their relationship had some rough patches, but they have always been tight knit allies, most likely due to their inherent proximity. Their relationship had been historically the balance on which rested the peace of the continent, but that balance has since been thrown into disarray. Nobody’s sure who struck the first blow or why, but the war between the two empires has turned the lands into a wasteland. Raiders and looters run rampant in lands once protected by soldiers, and unconfirmed reports of villages burned to pieces with bodies torn to shreds hidden underneath the ash are becoming more commonplace."

You briefly consider having a real fight. Everyone else is out there fighting for what they believe in, and yet here you are, stuck in a castle court refitted to a training ground. Yet calling that would be generous, even; more of a camp. The ratio of young children to adults is 7:0. Becuase there aren't any adults. If they aren't under the age of 10, they're over 60. You're by far the oldest kids there. Or would that be the youngest adults? You catch the eye of one of the paladins, and get back to sparring.

"Yet even through all this, what lies most concerning is the frigid silence from both Gjof, the northern lands dominated by an eternal winter, and Yrens, the eastern nation split between a vast plain and a series of small islands. All this is bad news for Arcaleia, the small nation nestled in between Istia and Estern, sharing borders with both. A traditionally neutral peace loving country, the recent war has forced all available units to the border, both in hopes of fostering a peace agreement, and demonstrating enough force to dissuade either side from conquering them for a territorial advantage."

Strike. Slash. Parry. Repeat. Everyone strikes in the room in unison; children with wooden blades, you, also with wooden blades. Everything made of anything else is given to the watchman, in vain hopes of being able to repel an attack. Everyone had succumbed to the sad realisation that a single attack would cripple everyone ages ago. For most people, it means to train harder, fight harder. For you, it just makes you want to get out there and do something about it.

"That brings the story to Demarre, the bustling capital of Arcaleia. Once the seat of the king and his court, most has since been sent to the borders. As it stands, the army left at the capital is a meager force; a noble here and there, elderly knights too old to be brought back into the war, and barely enough paladins to train the recruits. Sounds like a nice place to start off, wouldn’t you say?"

"Hey, cut it would you? You're distracting people. Get back to training!"

"S-s-sorry..!"

The kid drops the book he was reading out loud onto the floor, and runs off hurriedly. Without his totally-well-intregreted-exposition, the place gets very quiet.

--

...

--

...It only takes a couple of minutes for one of the paladins to call out to you.

"Okay...You two, over here. I have something to ask of you."

The lead paladin, an older man by the name of Roartz, beckons for you to come over. You walk past the groups of children taking turns whacking themselves with wooden sticks, to a secluded corner where he waits. Roartz... A man once named the best jouster in all of Arcaleia, he has been named lead paladin in the absence of the court, for his experience alone. His missing eye, coupled with his whitened hair, walking stick and shrunken form makes you have no doubts as to why he was left behind, though.

"“Now, you know how thin Demarre’s forces have been pushed. We barely have enough people to train the recruits, let alone man the walls, and let alone protect the land we are obliged to. Recruits like you usually have a year more experience, and graduation is usually a grand formal affair, but we have neither the resources nor the time for that.”"

Roartz beckons for his page (the same kid flawlessly integrating the exposition) to bring him his horse. The mare is as old as he is.

"“Of course, I can’t just let you into the world without you proving you’re able first, evidently. I’m sure I’m breaking many codes of conduct, but I haven’t been able to muster a reason against. Help me up.”"

You watch as Roartz struggles onto his horse, seeing how badly his inability to do so unhindered damages his pride. But nonetheless, with each of you and his page helping him, he finally sits upright, reaching for the wooden lance his page extends out to him. Flipping the lance into position, he shuffles the horse towards you. You gulp; even in his state, you can see his ability. You are suddenly very glad you weren’t born 20 years earlier, as the room hushes. Everyone seems to have dropped their toy weapons to watch. One of the younger children even toots an imaginary trumpet for you. Fun.

Battle: Tutorial

Roartz


(totally not placeholder, nope)

INSERT LUI'S CARD HERE (lat plz)

INSERT FP'S CARD HERE (lat plz)

--

Well that was a text dump. Anyway, according to grandmaester lat, i'll be taking on lui and fp. Considering my confidence in some people's abilities in hosting, i'm not gonna be suprised if that changes soon(ish). But for now, lui and fp, go ahead and do the fight stuffs.

Please dont murder me.
Later.
Whoa, big wall of text. I assume you'll be putting in our character dialogue in the future, too.

Also, I can't attack without knowing my attacks and all, because Impetus has not made my character Peach yet.
Feeling aimless, going under therapy to recover from trauma.
TRIPLE MUNCHER TRAP to the rescue

Attacks

Munch

Muncher Trap

Abilities

None Unlocked
Badges

None Equipped
Items

Muncher Mix x3



Attacks

Fan

Wish

Abilities

None Unlocked
Badges

Jinx (E)
Items

Super Shroom x2
Honey Syrup
Peach casts Jinx on Roartz, assuming SPE is both offensive and defensive to magic.
Feeling aimless, going under therapy to recover from trauma.
Battle: Tutorial


Player Turn

Huey, Dewey and Lui each standby to nom Roartz's steed's legs. The monsters.
Peach jinxes Roartz for 4 damage.

Enemy Turn

Roartz spurs his horse forwards, charging by Peach, dealing 4 damage. The horse gets anklebit for 1 & 1 & 1 damage.
Roartz, with the SPD advantage, charges back to his starting position, hitting Peach for 4 damage. The horse gets anklebit for 1 & 1 & 1 damage.

--





Attacks

Munch

Muncher Trap

Abilities

None Unlocked
Badges

None Equipped
Items

Muncher Mix x3



Attacks

Fan

Wish

Abilities

None Unlocked
Badges

Jinx (E)
Items

Super Shroom x2
Honey Syrup


--

Note: In FE, SPD plays a very important role; if enemies have a high enough SPD compared to yours, they get an additional attack. The same goes for you, though. Edge yourself in with SPD advantage if you don't want to have a bad time!

Please don't murder me.
Don't worry, I won't murder you.

-----

Peach casts Wish on herself to heal. Not gonna take any risks.
Feeling aimless, going under therapy to recover from trauma.
More muncher traps because that's always good.
Battle: Tutorial


Player Turn

Huey, Dewey and Lui each standby.
Peach heals herself for 4HP.

Enemy Turn

Roartz spurs his horse forwards, charging at H/D/L, dealing 2 damage. The horse gets anklebit for 1 & 1 & 1 damage.
Roartz, with the SPD advantage, motions over to his page. The young boy scrambles for a moment. He passes Roartz a Vulnerary, which he samples. He heals 10HP.

"Impressive. You've become quite strong, haven't you...?"

He beams, and the assembled crowd takes that as an incentive to clap. He then hushes the crowd.

"But we're not done quite yet!"

He readies his lance once more.

--





Attacks

Munch

Muncher Trap

Abilities

None Unlocked
Badges

None Equipped
Items

Muncher Mix x3



Attacks

Fan

Wish

Abilities

None Unlocked
Badges

Jinx (E)
Items

Super Shroom x2
Honey Syrup


--


Please keep not murdering me.
Peach uses Jinx on Roartz again.

-----

Should've recovered 4HP in the statbar, but whatever. Also, still retaining the "murder prizm" thing really well.
Feeling aimless, going under therapy to recover from trauma.
murder prizm Muncher traps again.
Battle: Tutorial


Player Turn

Huey, Dewey and Lui each standby.
Peach jinxes for 4 damage.

Enemy Turn

Roartz spurs his horse forwards, charging at H/D/L, dealing 2 damage. Heuy takes a step back. The horse gets anklebit for 1 & 1 damage.
Roartz, with the SPD advantage, charges back towards his starting position, damaging Peach for 4 damage. The horse gets anklebit for 1 & 1 damage.

The crowd erupts, half of them booing, the other half cheering. You can't tell if having 50% public approval is a good thing or not.

"Hmmph."

He glares at the crowd. They stop cheering.

"Once more!"

He takes a hearty gulp of his Vulnerary.

--





Attacks

Munch

Muncher Trap

Abilities

None Unlocked
Badges

None Equipped
Items

Muncher Mix x3



Attacks

Fan

Wish

Abilities

None Unlocked
Badges

Jinx (E)
Items

Super Shroom x2
Honey Syrup


--

Don't expect updates to be this constant, mind you. I'm used to updating for ~10 people at once.
Peach casts Jinx once again.
Feeling aimless, going under therapy to recover from trauma.
Dewey and Lui do the muncher traps again.

They also appeal to the crowd together with Huey, because everyone loves floating plants.
Battle: Tutorial


Player Turn

Dewey and Lui make themselves mines, and appeal to the crowd. The crowd doesn't understand what you were trying to do, but cheer anyway.
Peach jinxes for 4 damage.

Enemy Turn

Roartz spurs his horse forwards, charging at Peach, dealing 4 damage. The horse gets anklebit for 1 & 1 damage.
Roartz, with the SPD advantage, charges back towards his starting position, damaging D/L for 2 damage. The horse gets anklebit for 1 & 1 damage.

Roartz gets off his horse, at a much slower pace than you ever thought possible. It's clear he's beyond exhausted.He takes a last swig of his vulnerary, before passing it to his page, who throws it at you.

"I'm impressed. I knew you had talent, but I never expected you to be so...well."

You both sample the last dregs of the vulnerary. Good lord, that's not a normal vulnerary. The taste is so much stronger, and it almost burns your mouth going down. You both feel quite energized though.

"Well, I suppose that's that. There's no real reason to delay. And yet, while I do not have the power vested in me..."

Roartz passes off his lance to his page, who hands him a sword. You instinctively kneel.

"For the time being, I name you official recruits of the Arcaleian Army. I'll let the guards know you can leave. "

--

You are in the castle. Roartz seems to want to talk to both of you privately, but you can ignore him if you want to. Exiting the castle would put you into the castle town, but you can also walk around and observe the sparring matches.

Of course, looking at each other, you feel a liberty burning in your hearts. You've been sparring partners for years now; and now you can leave each other for good if you want. Or temporarily, if you want. Or not, if you want. Whatever you want, I guess.

--

-Roartz
-Wander
-Exit to Demarre castle town
-Do something different


Attacks

Munch

Muncher Trap

Abilities

None Unlocked
Badges

None Equipped
Items

Muncher Mix x3



Attacks

Fan

Wish

Abilities

None Unlocked
Badges

Jinx (E)
Items

Super Shroom x2
Honey Syrup


--

No exp given because he was taking it easy on you :^). But yeah, go nuts.
See what the Roartz guy has to say.

Then I guess I'll check out the town.
Peach, after having tasted some of the vulnerary, becomes curious to see what is outside of they castle they are in, and decides to head out to Demarre Castle Town.
Feeling aimless, going under therapy to recover from trauma.
Huey, Dewey, and Lui


Roartz, noticing you walking towards him, motions you towards a secluded corner of the room. It's nowhere near the epitome of privacy, but the sounds of swords clashing and children yelling means that anyone trying to listen in would have a very difficult time. After waiting a while for him to pull himself away from his endearing fans, he nonchalantly hobbles over to you.

"Nice day outside, is it not? Haha, I'll get to the point. As much as I would like to say so, I didn't do this whole spiel out of the goodness of my heart."

Roartz motions you to walk with him, and soon you find yourselves walking the basically empty halls of the castle.

"It's no secret we're undermanned. And mostly recently...I've avoided mentioning this to anyone in fear of causing panic, but one of our watchmen reported seeing what looks like smoke rising from the north. The village of Ulkyra lies in that general direction, mind you, and has since stopped sending reports. The sole nobleman there who I posted there had been pestering me with a nonstop cry for more troops, and to have it stop so suddenly..."

You try and remember which way you've been going; you've never been so far in the castle before, and you're sure you might not be able to find your way out again.

"I've sent a few of my scouts to head north to discover what might have happened, but none of them have returned. Of course. I've been a knight for almost my entire life; I know what I'm spelling out. Find out what happened, please."

You try and find your words, but before they find you, you realize you are right back in the sparring center. And looking around, he's vanished back into the crowd, laughing with the children. It's clear your talk is over. You wander outside.

--

Peach
(and H/D/L I guess)


Ahh, fresh air. You nearly skip as you run down the steps leading to the castle, as you walk into the castle town.

It's a fairly busy street. Children are running around, closely followed by their mothers. Merchants aggresively peddle their wares to the people walking by their shops. The walls loom in the distance, giving you an irreplacable feeling of peace and security.

And yet...you can almost feel the despair in the air. The streets seem to be holding 25% of the people they were built to hold, and you can't catch the eye of anyone walking past. Discussions seem hurried, and people routinely glance up at the obviously undermanned walls, expecting someone to cry out an attack at any minute.

You try and find something productive to do

-Weapon Store
-Item Store
-Back to the Castle
-Chat with locals
-Creativity
-Screw this place, get me into the world already.

--


Attacks

Munch

Muncher Trap

Abilities

None Unlocked
Badges

None Equipped
Items

Muncher Mix x3



Attacks

Fan

Wish

Abilities

None Unlocked
Badges

Jinx (E)
Items

Super Shroom x2
Honey Syrup


--

And now that world access is granted...

Hi. Is map.
Peach, seeing something very dubious is going on, decides to head to the Weapon Store to see what she can purchase.
Feeling aimless, going under therapy to recover from trauma.
"Sup" at locals, then check out the item store and ask them what kind of currency they even accept (is there supposed to be a coin counter somewhere in the stat cards?).