Hey Magiluigi. Thank you. Now I know, it feels good.
Hmm. Yall waited for that! Here are the details about the first ordeal level. I'll try to be as entertaining as possible.
Darkn'd Ordeal - Here's the beast :
Okay. Let's take a look at this level.
Name : Darkn'd ordeal
Rooms : 3 (+1 : bonus)
Screens : 07+05 (counting action rooms only)
Music : SML3 - Wario Land / Stage Theme VII (by FPI)
Time : 400
Exits : 2
From now, picure explanation is below the picture.
Spoilers : It is more than obvious all the screenies were not taken in a row, so there will be time count and life count oddities between the pics - don't point them out - I know.
So basically this is some sort of anteroom with two different ways, one leading to this rope ground, one other to a keyhole. But how to get the key? We'll see later. Oh, and cape flight is disabled in this level, since it would be game-breaking.
So I took the green pipe and here we go for a dark red cave. Isn't it beautiful? It reminds me Henry's adventure palettes. On this pic we have a magnificient demonstration of Alcaro's pendulum platform
Climbing and then needing a Mushroom. Neat, there is one nearby. Don't lose it!
And then here is some filthy bastard blue Koopa and his shell. Pew pew pew!
Hum okay and now there are firebars...
It is becoming tedious to dodge, huh?
Entering the second part of the level with a tiny, tiny ON/OFF maze. Looks all right.
Oh? An up Thwomp. It can go through these weird yellow blocks, but player can't. The GFX I made sucks a bit... Any suggestions? Cause I don't know how to draw this block. Maybe I should use SDW:TLC blackglass'd Goomba blocks.
Oh, a tricky moment with a shell. Oh, not so tricky.
I found the springboard! Now I can exit sublevel and go back to my entrance. Weee!
So... How to get the key to unlock the secret exit here?
In fact, at the beginning of the level you choose between yellow and green pipe, as stated before.
Yellow is same same than green, but it doesn't show player! So you will have to make all this way being invisible
, and that's why it's an ordeal level. And that's why I made the choice of an open map, hence no level is necessary to carry on visiting the hack. It's very challenging! The invisible level leads to a key instead of a springboard.
I already had a video shot
of the first part. This first part have been updated a bit so it is more player-friendly. Many coins to show where you actually are, and if you manage to grab a Koopa's or Buzzy Beetle's shell, it will be much easier. At the end of the second part, you can try and find a bonus area.
So that's it. More for the other ordeal levels, later...
Hope you guys enjoyed discovering this level!
--------------------Previously known as Darkslayer (2008-2020)