Thanks for the feedback/suggestions everyone!
Originally posted by Katerpie
Liking this so far. I've seen countless Kaizo hacks that strive for being the easiest hacks ever made and end up raising the difficulty at the very end eventually due to indecisiveness, and knowing you, I'm pretty sure this one will also try to cater to everybody's tastes as did the original Kaizo Mario.
Regarding the name, I'm terrible at suggesting these, so I can't give you a clear idea of what to do. As for the language, I haven't seen too many Japanese hacks with that curve, but you could do one version in English and another one in Japanese if you're in doubt.
Yeah the problem with Banzai Mario World was that I was able to beat every level without savestates in a pretty short amount of time, but I realize after watching tons of people play it that the maker of the hack is naturally way
better than everyone else at his own hack. So I will probably end up making what seems to me as "too easy" so that I won't accidentally increase the difficulty for everyone else.
Originally posted by ft029
1/10 needs more cement blocks
Haha exactly. I know this is a joke but I actually was considering putting rows of cement blocks on the ceiling to recreate the original Kaizo feel, but I feel like this is a case of "just because the first one did it, doesn't mean everything else has to do it too".
So I'm gonna show some of the only level that is actually finished here. It's the one inspired by the mole level of Kaizo 3, which I think is an absolutely brilliant concept that was carried out not as well as it could have (he artificial difficulty of that level is insane). I had originally made this level (and hack) with the intent of collabing with Panga (and I still might, IDK what he wants to do) but Mario Maker is kinda what he's focused on now and possibly from now on, so this will probably be a solo project...
Sorry for the savestate thing in the screenshots, I forgot to change emulators when testing.
The concept of this level is based on this.
In this level, it focuses on an aspect of this gimmick where items left on layer-2 blocks will seemingly fall out of the sky from the autoscroller pushing them, which makes for pretty unique puzzles.
I'm trying to keep the rainbow shells less frequent in this, or at least come up with more unique ideas, rather than the same concepts recycled. For example, here you have to avoid making baby yoshi hatch and eat the rainbow shell.
The next half is a bit harder and involves the grinder. It moves slower to the right and faster to the left, which makes for good puzzle situations.
The way that difficult sections like this will remain easy is by being extremely short.