UUUUUPDAAAATE (1/5/16)
So as you may know, I've already released the demo for this hack. I decided I would show off some of the levels I've worked on that weren't in the demo, that you'll only be able to play in the final hack. I have a lot more levels besides these planned, but these are some of the ones I've actually started working on. Some are finished, while others are only partially complete.
YOSHIFOOD: This level is kinda like
the second level of Kaizo, except there's basically a lot more variations on the dolphin jumps and the stuff required to do with the dolphins. The screenshot here shows some more basic parts of the level. Sorry, I had to do a level with dolphins
CHUCK SURVIVAL: This one is inspired from my Koopa Cooperation level from Banzai Mario World. You have to guide a bouncing chuck through the bottom of the level, guiding him through mazes and timing his jumps with layer 2.
Also yes that's a floating muncher
FOSS'S GARDEN: The screenshot should explain what the premise of this level is. Similar to
this level, it features all different enemies and will be
significantly easier than the Kaizo 3 variant.
HEAVEN 2: This level is a spiritual sequel to
Heaven, except, like the vine level, this level will be much easier and not feature so many insane blind jumps like in Kaizo 3.
ULTRA STAR 4: Yep, here is yet another level that is a "spiritual sequel" to a level from the Kaizo series. This one is, um obviously a sequel to the famous
Ultra Star levels and there's lots. I don't know how many Ultra Star levels there are but I'm just gonna call this one 4
BANZAI BLAST: This level is one of the earlier levels in the game and features really standard level design, much like Get Rext in the demo, except this level focuses more on Banzai bills and platforming.