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[APPROVED] 4-7: Abandoned Icebound Tanker
Forum Index - Sunken Ghost Ship - Old Contests & Events - Morton's Empire - [APPROVED] 4-7: Abandoned Icebound Tanker
Pages: « 1 2 3 » Link
I'm only making this thread right now to show progress later, but I may as well explain my little plan for it.

-The level is going to start with the tank, and a pathway that is blocked off for being too cold.
-In order to progress, you have to go inside to activate the tank
This'll take up half the level; there'll be some enemies scattered around so it isn't boring.
-Once you activate the Tank, you'll see it moving through a tiny vanilla animated cutscene (with exanimations).
-Morton is informed that there is a malfunction that you need to fix before the tank overheats.
-Once you find the source of the problem, you have to melt ice blocks on the heated engine to cool it down.
I believe either I can use an invisible NOOB BOSS with throw blocks reskined into ice blocks, or someone with good knowledge of ASM can create two sprites (Engine & ice that melts ontop).
-For the beginning portion of the level, I'll probably use M&LPIT's Sadness theme by Wakana.
-For the second half of the level, I'll be using MercuryPenny's SMB1+2+World Cave remix with this sound playing.

Until then, I'll be working on my levels, as well as other things.

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Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




That sounds like a solid plan. I really want to see it in action.

Originally posted by Daizo Dee Von
[...] SMB1+2+World Cave remix with this sound playing.

Did you already rip it? I can rip the sound for you if you need.
Originally posted by Erik557
Originally posted by Daizo Dee Von
[...] SMB1+2+World Cave remix with this sound playing.

Did you already rip it? I can rip the sound for you if you need.

I've recently learned how to rip samples, so I should be fine.

BTW, is it alright if I use These GFX for the foreground with SMB3's tank track GFX? I'm aware about the rules that we're only aloud SMW GFX with exceptions, but these GFX are from Super Mario Maker intended for SMW use.

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




they look vanilla enough so yes.
Originally posted by Erik557
they look vanilla enough so yes.


Well, they were designed to fit with the original SMW graphics... so, point in case.

Originally posted by Daizo Dee Von
I'm only making this thread right now to show progress later, but I may as well explain my little plan for it.

-The level is going to start with the tank, and a pathway that is blocked off for being too cold.
-In order to progress, you have to go inside to activate the tank
This'll take up half the level; there'll be some enemies scattered around so it isn't boring.
-Once you activate the Tank, you'll see it moving through a tiny vanilla animated cutscene (with exanimations).
-Morton is informed that there is a malfunction that you need to fix before the tank overheats.
-Once you find the source of the problem, you have to melt ice blocks on the heated engine to cool it down.
I believe either I can use an invisible NOOB BOSS with throw blocks reskined into ice blocks, or someone with good knowledge of ASM can create two sprites (Engine & ice that melts ontop).
-For the beginning portion of the level, I'll probably use M&LPIT's Sadness theme by Wakana.
-For the second half of the level, I'll be using MercuryPenny's SMB1+2+World Cave remix with this sound playing.

Until then, I'll be working on my levels, as well as other things.


Ambitious. But I like it; we need a level that can really stand out in this hack.

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Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

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If you try traveling right, you'll actually end up freezing to death the further you go (the level goes brighter as if you're entering colder territory). In order to get through the freezing area ahead of you, you need to activate the tank to get through the storm. The idea was based off of a section of Star Fox Adventures where you couldn't get passed a blizzard unless you had an... animal to ride on (SFA is a weird game sometimes).

--------------------
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Very good work. This tank level is very good. Keep up the good work.

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This is so insane! I've got powers, and I'm fighting supervillains!

-Rena Rouge
hi, I need more progress
Hope you don't drop this, that's looking very nice.
I had the feeling I was going to be notified.





The interior section is frozen, with ghosts all over the place. The little backstory I have is the soldiers in this tanker have froze to death, and their spirits haunt the place until you activate the icebound tanker in order to revive the crew and to get to the castle.

--------------------
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Nice koopa/piranha ghosts idea and execution (at least palette-wise), and good to see a level with a backstory. I can't really find complaints or suggestions for those screenshots, but it's good to see progress.
Hello, how's the status on this? Thanks.
Due to business in school, I didn't get any progress on the level done... I DID implement the alarm to the song I'm going to use, though...

SPC of "SMB1+2+World Underground w/ Alarm"

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Sounds nice. I like the alarm sound. Just hope the sample isn't really big.
And don't worry, nice to see you're alive.
Originally posted by Erik557
Sounds nice. I like the alarm sound. Just hope the sample isn't really big.
And don't worry, nice to see you're alive.

It's only 3Kbs, so it shouldn't be a problem.

--------------------
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Hello, I need more progress on this.
Really not much has happened, but I got some more sound stuffs done.

Expect the next update to have screens.

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




hello, can I see some more preogress? Thank you.
"Do not press that button! Do not do it!"

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




that sounds like.. an interesting concept. I can't wait to play this!
Also the mist maybe could be benefited from transparency.
Hi, can I see more progress? Thanks in advance.
Pages: « 1 2 3 » Link
Forum Index - Sunken Ghost Ship - Old Contests & Events - Morton's Empire - [APPROVED] 4-7: Abandoned Icebound Tanker

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