Tip: You can use the SMW Customizer to edit tons of misc. features in SMW, including the speed of Bullet Bills, how many points a 3-UP moon gives you, and more!
I was wanting to know how to rip the models of objects from SM64.(Not the levels but the actual objects.) So is there a program that can extract models from the game? and maybe tell me the locations of all the models in the game. That would help alot!
I didn't quite understand your question yet.. Are you talking about Rip Models like Model ID?
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If you want to extract models themselves, use the Project 64 emulator and Rice's Plugin (search on google for both if you don't have them.). Open your file explorer and make a folder on the root of your C: drive named VRML. Now, go the emulator and before you choose your ROM, go to Options -> Settings -> Plugins and choose the graphics plugin as Rice's Plugin. Run the ROM and go to the level you want to rip objects from. Press F2 on Windows/MS-DOS or on Mac OS(-X) press Command+F2 (Command being the key with the squiggly marking) on your keyboard to pause emulation when the object you want to rip is near you in the game. Go into Options -> Configure Graphics Plugin and set the option “Export VRML” to on by clicking on the check box next to the option's entry in the list. Close the menu and press F2 or Command+F2 rapidly twice. Now go to the folder VRML you created a while ago and you should find a bunch of textures along with a file with the extension *.wrl. This is the model file. You'll have to find a program to convert it to *.obj format though. I use MeshLab, however Maya and Blender work just as well, though I'd convert it to a *.3ds file first for importing to Sketchup for editing.
To import back into the game, use the custom importer and set the scale to about 500. Hope this helps!
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