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Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.
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[ACCEPTED] 2-B: Stupid Deserts!
Forum Index - Sunken Ghost Ship - Old Contests & Events - Morton's Empire - [ACCEPTED] 2-B: Stupid Deserts!
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weow b8

The level is nice, just a few issues that should be taken care of:
- Sprite memory issues (just change the sprite header to 0A or 10)


Repetivive sections like this are not even fun. Jumping on koopas to avoid lava pits; an error like in the screenshot and you're fucked. Put platforms or replace them with something else.

Also I made a new palette for you (showed it on IRC).

Fix those jumps and the sprite memory and it should be fine.
Hi
An alright level, though it felt somewhat short. Like Erik said though those parakoopa jumps are pretty annoying so I'd reccomend to replace them entirely with something else. Fix them and the level should be ok.

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My hacks: Justice for Mario / Unnamed Kaizo Hack
Originally posted by Centipede
An alright level, though it felt somewhat short. Like Erik said though those parakoopa jumps are pretty annoying so I'd reccomend to replace them entirely with something else. Fix them and the level should be ok.


In the update, I replaced that one segment with something different. Should I can more?
Originally posted by Nin
Should I can more?

Yes

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My hacks: Justice for Mario / Unnamed Kaizo Hack
c'mon man, those were some easy edits..
Originally posted by Erik557
c'mon man, those were some easy edits..

With C3 on it's way, that's all I had time to do.


I have something better planned. Expect a new .ips later this weekened
Accepted a version shown on IRC.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - Morton's Empire - [ACCEPTED] 2-B: Stupid Deserts!

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