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Another Countless "HELP ME" Thread.
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Another Countless "HELP ME" Thread.
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YES, I KNOW THIS IS A "HELP ME" THREAD, BUT IT SEEMS I GOT NO OTHER OPTIONS HERE. (AND IF YOU'RE GOING TO SAY ABOUT THE SECOND "SM64 HACKING/FAQ THREAD", No one has responded to my question there, so I'm going to keep this request short and simple.)

Now, I would like to ask my question: I have made a custom model and imported it over the Rainbow Path Parts Spiral to assign it the behavior "Rotation 2" as it is called in Toad's Tool 64 to make a rotating platform with fire. It imports fine, but it isn't solid. Here is what I did:

1) Made model.
2) Opened Level Importer.
3) Assigned scale and collision values.
4) Opened Custom Importer.
5) Ticked check box for "Import Collision".
6) Imported model.
7) Added model to level in Toad's Tool 64.
8) Assigned it behavior "Rotation 2".
9) ???
10) No profit (yet)...

Any help would be appreciated very much.

[To any Moderators, once this is solved, I'll delete the thread so there's one less piece of clutter to deal with. #tb{^V^}]

Nice spam, you don't just change the behavior, you also have to change the collision pointer for the behavior you're using if it's a solid object, I'd recommend to first import with the early model replacer and get the collision pointer if you're inexperienced, if you know/care about if you're cluttering the forum then the least you could do is just post here, this question has already been asked earlier by another person.
I already posted there, but no one answered my question, that's why I wrote a help thread here. Also, according to what I see, the question isn't in the help thread there.
Anyways, thanks for the information. I'll wait for other people to reply, then delete it if no one does.

This, except you want it to rotate.
Thank you dude. I'll delete this thread now. Goodbye!

EDIT: Shoot. You can't delete threads.

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Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Another Countless "HELP ME" Thread.

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