Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so unless you apply this fix, plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
Below is the work-in-progress-thread, where I posted updates during the hack's development. I worked on the hack between 2012 and 2021, and made this thread in 2015.
This is a hack I've been working on since 2012, and, until now, have kept mostly secret. Why am I spilling the beans now? Progress on it has always been ridiculously slow (I only got four levels done aaaaaaa), and my theory is that I'll be able to work faster knowing that people are aware it exists.
The premise is this: each world is the same location, but in different seasons. There's one world for Spring, one for Summer, one for Autumn/Fall, and one for Winter. Even the level order is the same in each world - grass, waterside, underwater, forest, etc. The overworld and the levels will probably turn out pretty linear, but I believe I can find other ways to add some replay value.
Another unique selling point is that I'm trying to make as many resources as possible myself - I've done a lot of ASM (most of which dates back to 2012), and I'm certainly drawing all the graphics myself (which proves to be a bit of a challenge when it comes to backgrounds). I've also composed some music, but I'm not a natural at it so I'll definitely need help fleshing out and porting the songs when the time comes.
I'll update this thread whenever I get something else to show off (disclaimer: I have no idea when that may be).
Here's the gist of what I have so far (updated June 2021):
Well this is a pleasant surprise, the graphics are nice and (mostly) don't look out of place, the whole thing seems pretty ambitious (since you're trying to make EVERYTHING, which I've never seen anyone attempt to do); I'm looking forward to more info about this!
inb4 C3 demo
Layout by Koopster!
<DeputyBS> I knew it
<DeputyBS> alcarobot is taking over the world through his truck dealership franchise
I like the seasons concept of this hack. Playing back levels in other seasons opens lots of possibilities, I hope you'll use these well.
The fact that you're doing everything yourself highlights the hack too and shows that you're one of those multi-skilled hacker, which are pretty rare these days.
The screenies are very sweet, I vaguely remember seeing some of them in the screens&vids thread.
Also the summer Mario on the title screen is very sexy but what's up with his legs? They are like so thin, lol
Anyways, we're aware this hack exists so work faster on this now!
Oh dude, I was just playing one of these four season levels thinking that someone should make something good with that concept.
This looks lovely so far. There's not much to comment on right now besides the visuals, which look very pretty and atmospheric. I remember you showing off some ASM stuff too; that all looked pretty exciting. Good job!
Originally posted by WYE
have kept mostly secret. [...] Progress on it has always been ridiculously slow (I only got four levels done aaaaaaa)
Either way, world 1-4 is now completely finished, and I figured I should stay true to my word and show a couple of screenshots. (Again, thanks for the encouragement!)
It's probably obvious what the focus of this level is, in terms of sprites.
edit: oh, before I forget, @allowiscous: That would involve recording videos, and I'd rather not give away all my levels in video form before I release anything, so yeah. I did record world 1-2 earlier though!
Your graphics are beautiful (especially with effects like that river parallax), and the level design seems decent enough as well. I guess you're one of the very few people who can do both graphics and ASM (the only others I know of are Katrina and Ladida), and it sounds like you'll at least be attempting music as well. And I thought you were quitting SMW hacking. I hope this hack actually comes to fruition, because it does look like something I would play (unless you end up making it stupid hard like most). I look forward to seeing future development on it. I'd also be willing to help out with the music.