I should probably stop showing off every single thing I make and keep at least *some* parts a secret
ugh welcome to my life
I love the sloped platforms, of course, obviously it was a good call to make varying degrees of sloped (i have no idea how else to phrase that). Might be neat to see some on straight pillars to add a bit of variety, but they look great as they are. It makes me think a huge gust of wind went through the house and knocked them all over.
excited to see how the house will be inhabited~
Figured I'd cross-post from the graphics showoff thread - all in the interest of documenting everything in one place, of course.
Originally posted by WhiteYoshiEgg
I got the basics of a castle tileset done! It's still a little rough around the edges and will obviously be enriched later, but above all else I'm glad I got something of value done today (while still having three hours to waste on AoE2). This has been a good day!
Pixel's right, the underwater level should probably have a separate fg. That screenshot looks like a regular grassland level that's underwater for no real reason. Very pretty palette tho! and the castle looks very nice (although (and this is probably just me) it's a little strange that the corner bricks are cut that way. (this is going to be hard to describe.) Like, instead of being the length of a regular brick, they have that extra nub on the end. Maybe instead of making the corner piece a brick and a half, see how it looks as one brick, and then have here I just drew it to show you what i mean
alright well I drew it out and it doesn't look like a corner anymore so lol). Excited to see the castle when it's complete, especially the bg! :)
it looks like grass growing on top of dirt. Grass usually isn't associated with growing underwater (and a quick google search confirms that it doesn't), so it would definitely look better if the top layer looked more like sand or something you would walk on underwater.
e: that bridge also doesn't help the case, in the context of the world it implies that somebody (or multiple people) actually built an underwater bridge. That was just another part of it that made me associate it with a grassland and not underwater.
I have an awesome idea for that fg. How about you use it for an underground sewer area instead of using it for a castle?
That's actually a really neat idea! Not for this level perhaps, but I'll be sure to keep that in mind. Thanks!
I spent most of today drawing a couple more foreground tiles - and, perhaps more importantly, a new Thwomp. I think that one came out rather alright! The game mirrors the first frame so the highlights on the eyes are flipped there, but I didn't notice that until I inserted the graphics and then decided to just keep it that way. Combined with the pouty mouth it makes for a rather tsundere Thwomp - kind of makes you laugh the first time you look at it, but hey, games are about fun.
I may just add one more color of shading to match the foreground, but I still stand by the notion of "the more interactive, the more cartoony it can be".
Location: baguette land
Pronouns: She/Her, They/Them
This is extremely well-drawn, good job ! The face, especially, is really original and match your hack's style very well.
Regarding the foreground, I have nothing much to say except it's absolutely wonderful. The shading is highly detailed, it's 100% clear what is solid and what isn't and the colors are lovely. Only thing one could complain about is the pointy corners but I guess they won't stand out as much when you will add a background. I really admire that style of yours.
I haven't had the time to do anything substantial since I last posted. (I'm pretty sure you can deduce my work/vacation schedule just from my posting frequency in this thread.) However, I did manage to whip up a castle background today!
It's nothing fancy, and kind of not what I had in mind, but it's satisfactory. Indoor type backgrounds aren't exactly my specialty anyway, and I'm glad I might not have to make any more of them (cave, forest ghost house and castle should be taken care of, and that only leaves final level and sewer if I decide I need separate backgrounds for those).