I have a hard time believing this myself, but world 1 is now finally complete!
All that had been missing is the secret level, which I put off for way too long because I had no idea what to do with it. I ended up with the theme of "bouncing on enemies", which isn't all to interesting a gimmick, but at least it's progress.
The level is on the short side and, as mentioned, not too well thought out when it comes to design, but what I am satisfied with here is the visuals (or, as the youngsters say, the <span style="text-transform: uppercase; letter-spacing: 0.5em;">aesthetics</span>). The "wide open plains with trees" atmosphere comes very close to what I want to convey, and also to what much of the countryside in northern Germany looks like. (save for the hilly terrain)
It's time for the Summer world now, and the first thing to do there is draw the overworld map. I hope I'm justified in looking forward to that!
Congrats on finishing world 1! It must feel amazing. I still haven't felt that. Maybe one day...
that level looks pretty peaceful. I like it! I think the backgrounds could do without the dark outlines but maybe that's a little too late considering this isn't the only bg in your hack with darkish outlines? you could keep it in mind for your next hack maybe iunno ¯\_(ツ)_/¯
Great work anyways
Thanks, you two! It does feel like a milestone, but not much of one since there's still a lot ahead of me. (That background actually didn't have outlines originally, but I felt that was too much of a style clash.)
In the meantime, I went to work on the summer map, and it turned out quite a bit harder than I thought! I forgot how exactly I made the spring map in that style and I lost many of the original image files, so I ended up just editing the spring map instead. (On which I also changed the palette to make them look more different.) Here's what the two look like now:
And miraculously, there's another thing I got done in the meantime! It's the background for level 2-1, to be precise. After working on it for most of today I can no longer tell if it's actually good. I'll definitely tweak the palette at least.
Mind giving a link to ScrollBars so I can take a look?
Not at all; here's where I got it from. Its main advantage over Effect Tool seems to be the support for scrolling "gradients", for lack of a better word (i.e. "at scanline A scroll with speed X, at scanline B scroll with speed Y, and make a smooth transition inbetween), which allows for pseudo-3D surfaces like the top of the grain field.
Decorating the sky is proving to be somewhat more difficult than expected, so for now, have some haystacks instead!
There's a variant with shading and one without, but I haven't settled on which to use yet - on the one hand, no other object in the level is pseudo-3D like that, but on the other hand, the non-shaded haystacks look very weird indeed. :s