Banner
Views: 853,826,944
Time:
33 users online: AnEvilGhost, autisticsceptile1993, BoingBoing, Cartesius, cherrybombr, chickaDEE Magazine, DasFueller, GatoSlashFish,  JamesD28, josee_544, KatMakes,  KevinM, KiloMinimo,  Koopster, LadiesMan217, Lotica,  MarioFanGamer, mikairanutshack, MrJ'lien, Narcologer,  NeXuS15, nickofzo, obersteiner86, OhMuramatsu, RudeGuy, Rykon-V73, SimFan96, TheRealCatsup, Ultima, Von Fahrenheit, white_moth, Yetibucca, Zeus1614 - Guests: 118 - Bots: 59 Users: 47,113 (2,478 active)
Latest: ConstantLime830
Tip: Don't use glitched graphics.Not logged in.
A Plumber For All Seasons (blue ice, baby's got blue ice)
Forum Index - SMW Hacking - Works in Progress - A Plumber For All Seasons (blue ice, baby's got blue ice)
Pages: « 1 2 3 4 5 6 7 817 18 »
I have a hard time believing this myself, but world 1 is now finally complete!

All that had been missing is the secret level, which I put off for way too long because I had no idea what to do with it. I ended up with the theme of "bouncing on enemies", which isn't all to interesting a gimmick, but at least it's progress.

The level is on the short side and, as mentioned, not too well thought out when it comes to design, but what I am satisfied with here is the visuals (or, as the youngsters say, the <span style="text-transform: uppercase; letter-spacing: 0.5em;">aesthetics</span>). The "wide open plains with trees" atmosphere comes very close to what I want to convey, and also to what much of the countryside in northern Germany looks like. (save for the hilly terrain)



It's time for the Summer world now, and the first thing to do there is draw the overworld map. I hope I'm justified in looking forward to that!

--------------------


 
It reminds me more of the countrysides you see out here in the Netherlands.

--------------------
Congrats on finishing world 1! It must feel amazing. I still haven't felt that. Maybe one day...
that level looks pretty peaceful. I like it! I think the backgrounds could do without the dark outlines but maybe that's a little too late considering this isn't the only bg in your hack with darkish outlines? you could keep it in mind for your next hack maybe iunno ¯\_(ツ)_/¯
Great work anyways
Thanks, you two! It does feel like a milestone, but not much of one since there's still a lot ahead of me. (That background actually didn't have outlines originally, but I felt that was too much of a style clash.)




In the meantime, I went to work on the summer map, and it turned out quite a bit harder than I thought! I forgot how exactly I made the spring map in that style and I lost many of the original image files, so I ended up just editing the spring map instead. (On which I also changed the palette to make them look more different.) Here's what the two look like now:



And miraculously, there's another thing I got done in the meantime! It's the background for level 2-1, to be precise. After working on it for most of today I can no longer tell if it's actually good. #tb{''} I'll definitely tweak the palette at least.



--------------------


 
I like it! The wheat could use some better definition from the front, though.

--------------------
Thanks, that's actually a very good point! I'll see what I can do about that.

--------------------


 
I really like the summer overworld. The extra yellow makes it look really peaceful and alive. I like.

About that Background:
Oh god, it's so beautiful!
The sky area could maybe use some clouds since it's pretty empty right now.
// Layout by Maxo
That scrolling effect with the wheat crops is absolutely beautiful. I would have no idea on how to pull that off though.
This is some good parallax code. Are you using something pre-existing or did you made it from zero?
Originally posted by Final Theory
That scrolling effect with the wheat crops is absolutely beautiful. I would have no idea on how to pull that off though.


I'm pretty sure you could make it with effect tool. Not sure though.

Also all of this looks really cool! Keep up the good work WYE.
Thanks for the feedback, everyone!

Originally posted by LX5
This is some good parallax code. Are you using something pre-existing or did you made it from zero?

I'm actually using ScrollBars, which is pretty much indispensable for scrolling HDMA effects (and of which apparently I'm the only user).

---

After taking a couple of suggestions - as well as changing the time of day, which I'd wanted to do anyway - here's what the background looks like now:



(clouds still to come)

--------------------


 
Originally posted by WhiteYoshiEgg
Originally posted by LX5
This is some good parallax code. Are you using something pre-existing or did you made it from zero?

I'm actually using ScrollBars, which is pretty much indispensable for scrolling HDMA effects (and of which apparently I'm the only user).

Huh, very interesting, I've seen many scrolling HDMAs codes, but never ScrollBars' code (because I never was able to find a download link). Mind giving a link to ScrollBars so I can take a look?

I use a modified version of EffectTool parallax code to make my own HDMA settings to affect registers like here. I'm very curious about ScrollBars, maybe it uses a better code for scrolling HDMA?
Holy shit that HDMA gradient is really fucking sexy. #tb{O_O}
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
Originally posted by LX5
Mind giving a link to ScrollBars so I can take a look?

Not at all; here's where I got it from. Its main advantage over Effect Tool seems to be the support for scrolling "gradients", for lack of a better word (i.e. "at scanline A scroll with speed X, at scanline B scroll with speed Y, and make a smooth transition inbetween), which allows for pseudo-3D surfaces like the top of the grain field.

--------------------


 
Decorating the sky is proving to be somewhat more difficult than expected, so for now, have some haystacks instead!

There's a variant with shading and one without, but I haven't settled on which to use yet - on the one hand, no other object in the level is pseudo-3D like that, but on the other hand, the non-shaded haystacks look very weird indeed. :s



--------------------


 
Both of those screens are awesome WYE. You should choose here, but I'd go with the first option.

--------------------
You can download my VLDC12 entry Here - final update
I don't think the change in perspective matters that much considering official Mario games have done the exact same thing.

--------------------
1 looks far better, yea. A lot of platforms use that exact perspective trick, it makes things look like there's more depth and makes it clear that they're actual objects, not just walls or smth.

--------------------
Your layout has been removed.
Yeah, I'd go with one too.

--------------------
Okay, my layout looks ugly.
Originally posted by WhiteYoshiEgg


I'll play devil's advocate, I prefer the second one. The first one does look a bit neater, but I'm thinking more along the lines of consistency.

I don't know how the ledge of that grass foreground is going to look like, but I'm going to assume that the ledge is 2D. I'll just say that the haystick can be 3D IF the ledge is also 3D.

And that is some sick HDMA btw
My YouTube Channel
Best SMW Hacks Compilation
Pages: « 1 2 3 4 5 6 7 817 18 »
Forum Index - SMW Hacking - Works in Progress - A Plumber For All Seasons (blue ice, baby's got blue ice)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy