Originally posted by Twoopliss
That SM3DL head looks high poly, how did you manage to import it without bugs?
Also I was the person who imported the "SM64DS" head(It's actually Mario Kart GT head)(Flame8765 Fixed it)
And yeah, you can fix the scale of the 3DLand head, It just looks to big
If you went into the water with the model, the game would crash, so I lowered the poly count using Blender. (And yes, I fixed the bug)
Anyways, how I did it, is on the Custom Importer, where it says "Maximum ROM Offset" I just turned all the values into just 0's. It makes it so there isn't such a small limitation.
(I've done experimentation, and the limit seems between 440 and 500 polygons for Mario's head.)
I changed the size of the head too in case anyone was wondering, lemme know if anyone wants to see the updated model
EDIT: Here's what the updated head looks like,
(And yeah I know Mario looks like an Elf; It'll stay this way in Sacred Castle, but if I release it outside of Sacred Castle, i'll make them look more like SM3DL Luigi's ears)
Signed--- The Optimistic Pessimist.