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crystalsave_load by aoi
Forum Index - Valley of Bowser - Moderation Questions - Sprites - crystalsave_load by aoi
Pages: « 1 »
File Name: crystalsave_load
Submitted: 11-12-2015 05:17:16 AM by aoi
Authors: aoi
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This, savecrystal & loadcrystal.

I made instead of midway point.

savecrystal is changed. At the location of mario.

Please enjoy yourself♪
You can't upload TRASM sprites, you must use xkas.

also you things like this:

Code
LDA $14	            ;;;;;;;;;;;;;;;;;;;;;;間を持たせる処理
                    STA $7E0058             ;臨時メモリ
                    DEC A
                    STA $7E005C
TIME_ROOPA          LDA $7E0058	            
                    CMP $7E005C
                    BEQ CEACK1
                    INC A
                    STA $7E0058
                    BRA TIME_ROOPA


all use long addressing that use more cycles, also this zone in specific doesn't have sense, $58 always will be different to $5C
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Sprites - crystalsave_load by aoi

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