Hey, welcome to my tiny booth! First one ever, too. I've got a couple of projects to show, though I'm holding off on some of my bigger ones until next C3 when they're actually presentable.
The SMW Randomizer (beta)
Make SMW feel









This here's a online tool being made by Authorblues and I that we've been working on for about a year now. Currently in beta, this tool takes a clean SMW ROM (no hacks, unfortunately, unless FuSoYa wants to give us data locations) and shuffles a number of things in it. Current features include:
- Randomizing overworld layout
- Switching around exits
- Swapping star warps
- Messing with level names
- Randomizing (or even removing) powerups
- Adding or removing slipperiness/water in levels
- Adding No Yoshi entrances to random levels
- Changing stage palettes and backgrounds
- Moving key/Yoshi Wing exits
- Removing autoscrollers (because why not)
- Changing boss difficulty and certain enemy properties
- Modifying the layout of Bowser's Castle and Chocolate Island 2
- Changing Yoshi's abilities when eating shells
... among other things. A full list of modified data can be found here. The website features a number of options for specifying exactly which things you want to change, as well as various presets for difficulty. Also, it has some cheat options if you want to have an easier time.
As the "beta" part of the name implies, we're still working on features, obviously. Current plans include overworld Layer 2 editing (...it's a work in progress), new modes (e.g. stuff for all you people who hate yourselves), physics (because that'll be fun), this mystery, and more, though you're free to suggest other ideas, too. And, of course, we're still fixing some bugs with the current features, so if you run into any, there's a link on the page to submit reports.
Some Puzzle Hack*
* name pending because I'm terrible at those
This one's a project I've been working on for a couple months, as a sort of unofficial (but official accepted) sequel to PangaeaPanga's puzzle hack, Super Foss World. Like that hack, solving puzzles in this relies on figuring out the quirks in SMW to solve each level. Levels are very short, often not more than a few screen large, and never contain more items than you need; the goal is to encourage experimentation to figure out what you need to do. The only rules are that no frame-perfect or luck-based tricks get used in the intended solutions; all levels have been tested in real-time without savestates to ensure that they have fair expectations for the player's abilities. Of course, that doesn't guarantee an easy time, but hopefully it should at least keep it from becoming frustrating.
Also, block duping is patched; it makes way too many constraints on design. Sorry to all those that wanted to redecorate the levels.
Puzzles in the hack range from relatively straightforward:






...to deceptively complex.






(excuse the lack of palette/graphical work, I haven't gotten to working on those yet)
In order to make things a bit less frustrating for the player, the hack also features the ability to reset the room at any time by pressing L and R together. Additionally, I made a pause menu, which features the ability to change the level's music, along with a hint system to help you out if you're absolutely stuck. Though, as with any hint system, there's a catch; hopefully, the level names and any message blocks within the level will be enough to guide you through a level without them.



Though I'm not releasing it yet, there's currently 24 levels in the hack, with at least 10 more currently planned. When I do release the hack however, I'd recommend playing Panga's one first; I've made sure not to use any of the same challenges that he did. As a result, it has a lot less well-known glitches, making it much more difficult if you're not familiar with things.
Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer





