Hey SMWCentral! Thanks for checking out this thread. Anyways, I'm showing off my newly finished easy-Kaizo hack, Super Linkdead World. Right now I only have a demo of nine levels, but these nine levels should be able to show the style and direction of this hack. So go ahead and try it out here:
Download!
About the hack
Some of you may know that previously this year I released Banzai Mario World, a Kaizo with ASM and tons of custom stuff. With this hack, however, I aimed to rely almost entirely on using vanilla sprites and vanilla gimmicks in a unique way, like the original Kaizo's. This also means that I kept the difficulty to around the level of the original Kaizo's as well. My goal was to recreate the thrill of playing the original Kaizo Mario World; to do this, I tried to use completely original gimmicks and ideas. I wanted to continue the naming trend of naming hacks after people (Super Panga World, Super Dram World, Super Foss World) so I named this hack Super Linkdead World after Linkdead, the first person to beat Banzai Mario World without savestates. He's a speedrunner and a good singer as well.
So what's in this hack?
SLW has a free-movable overworld so you can try out any level you want in any order. There's nine levels total, but one of the levels has a secret exit (hint: it's the puzzle one) and there's a "hidden" credits "level" as well. This hack also has some ASM to make the hack more fun:
-automatic save feature
-infinite lives, so no game overs (unlike Banzai Mario World)
-custom music in every level!
Also, as you can see all the graphics and palettes are vanilla. I'm gonna change these in the future and make them look nicer, but for now it's gonna be vanilla graphics until the real hack is released sometime in2017 the future.
Screenshots and level names
Since there's only nine levels, I'm gonna show off screenshots for all nine.
GET REXT


LET'S KICK SOME ICE


SEA THE PROBLEM?


TIDES ARE CHANGING


SLIP SLIDIN' AWAY


LOOK OUT BELOW


DIGGIN IT


SMASHING


TOO MANY DOORS


By the way, if you have trouble beating this level just post it here; if enough people have trouble I'll post a walkthrough.

Enjoy! And thanks for checking out this hack! You're welcome to post your feedback/issues.

Here's a sneak peak of what a level will
look like once/if I add custom palettes.
Download!
About the hack
Some of you may know that previously this year I released Banzai Mario World, a Kaizo with ASM and tons of custom stuff. With this hack, however, I aimed to rely almost entirely on using vanilla sprites and vanilla gimmicks in a unique way, like the original Kaizo's. This also means that I kept the difficulty to around the level of the original Kaizo's as well. My goal was to recreate the thrill of playing the original Kaizo Mario World; to do this, I tried to use completely original gimmicks and ideas. I wanted to continue the naming trend of naming hacks after people (Super Panga World, Super Dram World, Super Foss World) so I named this hack Super Linkdead World after Linkdead, the first person to beat Banzai Mario World without savestates. He's a speedrunner and a good singer as well.
So what's in this hack?
SLW has a free-movable overworld so you can try out any level you want in any order. There's nine levels total, but one of the levels has a secret exit (hint: it's the puzzle one) and there's a "hidden" credits "level" as well. This hack also has some ASM to make the hack more fun:
-automatic save feature
-infinite lives, so no game overs (unlike Banzai Mario World)
-custom music in every level!
Also, as you can see all the graphics and palettes are vanilla. I'm gonna change these in the future and make them look nicer, but for now it's gonna be vanilla graphics until the real hack is released sometime in
Screenshots and level names
Since there's only nine levels, I'm gonna show off screenshots for all nine.
GET REXT


LET'S KICK SOME ICE


SEA THE PROBLEM?


TIDES ARE CHANGING


SLIP SLIDIN' AWAY


LOOK OUT BELOW


DIGGIN IT


SMASHING


TOO MANY DOORS


By the way, if you have trouble beating this level just post it here; if enough people have trouble I'll post a walkthrough.

Enjoy! And thanks for checking out this hack! You're welcome to post your feedback/issues.

Here's a sneak peak of what a level will
look like once/if I add custom palettes.

