Banner
Views: 779,213,674
Time:
13 users online: Aguni_, anonimzwx, Darolac, Green Jerry, Hinalyte, Lloyd,  Manofer,  Ninja Boy, Pitchin Luigi, RollingRigatonis, rvx, Sancles,  Tob - Guests: 37 - Bots: 208 Users: 40,847 (1,670 active)
Latest: Mr.Shohai
Tip: You can edit the properties of the original sprites using Tweaker.Not logged in.
Super Mario Legacy
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2016 - Super Mario Legacy
Pages: « 1 »
(Screenshots and TLDR below.)

Hey there,

It's been a loooooong while since I updated "the outside world" on the status of my game, Super Mario Legacy. I think this is a nice moment to update you guys on the game and what it will look like, and in addition I'd like to thank some people, both on the Central and outside of it, for their continued support.

About the game:
Super Mario Legacy attempts to be a rich collection of colorful stages, in true "Nintendo style". The game's 75 stages are spread over nine game worlds, including a verdant garden, steaming hot pools, an expansive desert, and an icy mountain peak set in twilight, among others. The game draws inspiration from many Mario games, but Super Mario Bros. 3 and Yoshi's Island in particular. Stages tend to be significantly longer than SMW's stages, and most feature a relatively high sprite and object density.

The game is intended to be challenging. Although the game offers three seperate difficulty settings, even the easiest setting is harder than the standard SMW.

From a technical point of view, the game implements some fairly recent ASM advancements, such as the SA-1 chip, multiple midway points, and a custom status bar. All of these add to a smooth and pleasant game experience. There's also a fully functional build that omits the SA-1, intended for flash cart users.

From a community point of view, I intend to release the hack unprotected and with the Lunar Magic files required to properly view and work with the hack.

To conclude, I'm releasing a small sampler that includes three randomly selected stages: get!

Thanks for reading, and I wish you all a happy C3.

Game features:
- 75 stages over 9 worlds. Might be reduced to 70 stages.
- 140 exits. Might be reduced to 130 exits.
- Three-tier difficulty system. Difficulty can be selected at start and affects sprite placement, powerup distribution, time limits, and powerdown behaviour.
- Multiple midway points per stage.
- Fully SA-1 powered, allowing for more sprites and more complex stage layouts.
- Colorful SMAS/Yoshi's Island-like graphics style.
- Tons of ASM enhancements, such as multiple midway-points.
- Hundreds of (custom) blocks and sprites.
- A small but enjoyable sound track, featuring many classics.

To-do list:
- Creation of 8 stages. All the others are done!
- Conversion of some ASM stuff to SA-1, being bomb block patch, autosave patch, and fire magikoopa. If someone can help with this, let me know!
- Fixing layer 3 tides to stop scrolling when the screen is frozen.
- Credits sequence.
- Size optimization. The entire game almost fits on a 2MB image, so it would be wasteful to expand beyond that.

Screenshots:














I have uploaded some more screenshots in my filebin. Beware; they aren't sorted!


TLDR:
140 Exits. Difficulty selectable in-game. SA-1 powered. It's almost done. Need some help with minor ASM. Demo.
Holy crap. I've been waiting for this hack for 3 years. I can't believe you finally released it!

[fangirling intensifies]
It crashes for me when I hit the second ? block.

--------------------
Originally posted by Lakitwo
It crashes for me when I hit the second ? block.


Although I cannot reproduce this, I have updated the patch link with one that should be more stable. Perhaps give that one a try.
Nope. Crashes at the same part. Level 3 crashes the same way at the first block, and level 2 does this:



I'm patching to a ROM that was run through this: http://bin.smwcentral.net/u/7478/jsromclean.htm

but I just get a black screen if I patch it to a completely clean ROM

--------------------
Originally posted by Lakitwo
Nope. Crashes at the same part. Level 3 crashes the same way at the first block, and level 2 does this:



I'm patching to a ROM that was run through this: http://bin.smwcentral.net/u/7478/jsromclean.htm

but I just get a black screen if I patch it to a completely clean ROM


I am unable to reproduce this. The base image assumed is a headered (U) [!] rom. The one I have is verified clean by the tool you linked.
hello where is links for to play Super Mario Legacy Full version
I'm also getting the same issues that are reported in this thread. The game is freezing and glitching.
Played the three levels. I must say, wow, this hack looks good, the style really does remind me of SMAS/YI. Good job. And also the difficulty. #ab{:S} aaaaaaaaaaaa

I like how you mixed a few elements but still managed to keep a theme consistent through each level. I can't wait for the full hack.

I wasn't able to crash or freeze the game, like many others said they were able to in this thread, although the audio glitched slightly in Level 3, in the fireball/podoboo section.

--------------------
SnesLab / The Cutting Room Floor
Originally posted by Ragey
Originally posted by Lakitwo
Nope. Crashes at the same part. Level 3 crashes the same way at the first block, and level 2 does this:



I'm patching to a ROM that was run through this: http://bin.smwcentral.net/u/7478/jsromclean.htm

but I just get a black screen if I patch it to a completely clean ROM


I am unable to reproduce this. The base image assumed is a headered (U) [!] rom. The one I have is verified clean by the tool you linked.

I tried the hack on ZSNES and it worked. I was using SNES 9x when I kept getting the crashes. That's something you might want to look into.

--------------------
I am still looking forward to this hack so much! The screenshots look amazing. I won't play the demo as I don't want to spoil anything to myself yet.

Btw, the Autosave Patch works with SA-1 now.
Originally posted by gab85
hello where is links for to play Super Mario Legacy Full version


I can't really pin down a date, but I hope I can finish up this project rather soon!

Originally posted by KorayD
I'm also getting the same issues that are reported in this thread. The game is freezing and glitching.


I would recommend you to try play the game in Higan (Bsnes).

Originally posted by RanAS
(...)

I wasn't able to crash or freeze the game, like many others said they were able to in this thread, although the audio glitched slightly in Level 3, in the fireball/podoboo section.


Thanks for the feedback. I hope the difficulty didn't throw you off?

The audio glitch is known and is in my bug tracker, but I don't really know a solution for it. It's fairly minor and it only occurs with that song, so I'll probably leave it as is.

Originally posted by Lakitwo
I tried the hack on ZSNES and it worked. I was using SNES 9x when I kept getting the crashes. That's something you might want to look into.


I test my releases using the accuracy build of Higan, so this is somewhat surprising. I'll try to look into this, but I don't intend to provide explicit support for nonaccurate emulators such as Snes9x or ZSNES if that gives too much trouble.

Originally posted by Nao
(...)


Thanks, it won't be long hopefully! Could you PM or post a link to that patch? I cannot find it.
Pages: « 1 »
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2016 - Super Mario Legacy

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented