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Mario's Challenging Adventure - Full Release

So hey there, I present you my hack Mario's Challenging Adventure. It's a pretty short vanilla hack (8 exits) with the difficulty rising
with every level. It starts out very easy and ends with a diffifcult puzzle level. I started working on it about three years ago (had three levels done)
and finished the other levels this year. There are a lot of secrets hidden, even after you completed the whole hack.

DOWNLOAD

However there might still be some bugs, so if you notice any bugs please tell me.
And here have some screenshots:








Feel free to post comments, I'm intrested in your opinion.

Edit: Please redownload, I had to make some bugfixes.
Check out my new hack thread:
This was actually a pretty good hack there are just 2 things I would recommend looking at.

1st: whenever the jump on/throw/spin jump/spinning on SFX plays the item in the item box disappears. This isn't a huge issue just a little distracting.

2nd: The ghost house really has no indication where you need to go at all in either part and could use a little less trial and error.
Thanks a lot for your feedback.

1. Not sure why this is happening? I'll have a look and see if I can fix it.
2. It was meant to be pretty confusing first, but the puzzle shouln't be too hard to find out, after you know where to go, but I could give a hint. Did you manage to beat it, or was it to difficult?
Check out my new hack thread:
Sadly my time with this hack was cut short, thanks to the game crashing after beating the first level on the actual SNES.

The issue is probably music related, so reinserting all the music you had using AddMusicK will probably fix it.
Layout by Erik557
Hi.
@Wind Fish: Sorry, but I don't know what is causing the problem. I've used AddmusicK, so it has to be another problem. Also I can't recrate this crash on any emulator, so I don't exactly know how to fix it. Could you tell me if this crash happens every time you complete the first level? I'll port everything to a new room now, without inserting the music yet and see if it's because of the music.
But thanks for telling me, I'll try to fix it.
Check out my new hack thread:
Strange, today during my short test it was working fine. I suppose that's good, though it doesn't make sense since the other hacks were playing fine yesterday. #ab{O_O}

Ah well, at least you don't need to fix anything.

I'll probably have more to say once I beat the hack. Sorry about that.
Layout by Erik557
Hi.
I found two small problems while playing world 1.
First one being grammar and the second one being a really stupid player. But as a former hack mod, I feel I sometimes have to make stupid moves like that. And at least you could use the bullet bill shooter to kill yourself and are not stuck forever.



The hack is nice otherwise, but the noteblocks you often use on the side of ledges, would, quite a few times, bounc me into the kooper that was walking on the platform. I don't know if I can complain about this as it was clearly my fault for not paying attention, but I thought I'd mention it anyway, because it's one of the things I noticed :P
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