I remember playing the original back when it was first released. It was good, but has a few qualities that made it a flawed hack overall. I'm glad to say that this sequel, as most good sequels do, appears to improve upon what MSft8J did.
As part of C3, I'm reviewing the hacks that I see by judging them on four criteria.
Aesthetics - 4.5/5
I'm not a fan of how the Skull Cart level looks (perhaps the DKC/SMB graphics don't go in tangent with eachother). Apart from that, a wide array of themes are explored, whilst making sure they are somewhat realistic.
Music - N/A
I love the silence photos offer. Yes, I'll move on...
Overworld - 5/5
The submaps you've displayed for us to feast our eyes upon are very good. I love how they capture the essence of the area that they are portraying, whilst keeping them simple at the same time. All the new objects you've hand-drawn look amazing too.
Creativity - 4.5/5
I love the hidden artefact system. I figured I'd point out that it is spelt
artefact, not "artifact". I like the information screen before you start each level, allowing for the player to get a nice glimpse at what they may be playing in the level they've chosen. I'm liking the non-generic plot (it's not Peach, so it's already very good in my book). There's a wide, diverse range of world themes on display here that really allow for the hack to be more enjoyable.
Overall - Great
Music was not taken into account.
I'm excited for the release of this hack; don't let me down!

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Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.
Finally back and more active than ever!

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