Hi, I'm Luansilva12 Green Jerry. I'm making a new hack. It's called...
SUPER MARIO WORLD MIX!
The purpose of this hack is to play through stages of older and some of the newer Mario games. Sorry if this is against the rules.
CUSTOM THINGS INFO:
Custom Graphics? Yes, otherwise it'll be a vanilla hack.
Custom Patches? Yes, otherwise classic piranha plants would be unused.
Custom Music? Yes, but it made the hack with no sounds.
Custom Sprites? No.
Custom Overworld? Yes, otherwise the map shown in the 4th screenshot world be the original.
Custom Palettes? Yes, otherwise the hack would look -very- ugly.
First, I'll show that the NINTENDO PRESENTS logo was changed:
Now its Luansilva12 Presents.
Now, the TITLE SCREEN:
INTRO LEVEL (screenshot taken from version 1.6)
The intro level is a section of world 1-1 from SMB3
OVERWORLD
From version 1.0 to 1.4 the Overworld was the original.
SUPER MARIO BROS. (Play up to world 4-4)
World 1-1:
World 1-2:
World 1-3:
World 1-4:
The SMB1 and SMB:TLL's castles in this hack is a combination of NES (foreground) and SNES (background). Fire Mario's palette needs to be fixed.
World 2-1:
Mario is about to collect the 1-up.
World 2-2:
Mario's feet is glitched (GFX00.bin mismatch)
World 2-3:
World 2-4:
World 3-1:
The status bar is ugly.
World 3-2:
Again, status bar is ugly. Mario almost got a 1-up!
World 3-3:
And again, status bar is ugly.
World 3-4:
World 4-1:
-BEWARE-
Lakitu is here! Piranha plants still work, thought.
World 4-2:
Buzzy Beetles are included.
World 4-3:
For some reason the mushroom from the BG has a black line.
World 4-4:
The last stage of SMB1 in this hack.
SUPER MARIO BROS.: THE LOST LEVELS (Play up to world 2-4)
World 1-1:
Notice the green stem - because the classic piranha patch fix patch was applied.
Notice it again. Fire Mario palette and after-turning turn blocks needs to be fixed.
World 1-2:
It's recommended to have a cape to jump over this pit. To get it, go to the SMB3 level (it's hidden in the OW, to the right of SMB2) and try to beat SMB3 without dying or you'll have to start over from 1-1.
SUPER MARIO BROS. 2/SUPER MARIO USA (Play up to world 1-3)
In version 1.4, the item box was cutoff and Fire Mario is ugly.
SUPER MARIO BROS. 3 (Play up to world 1-Airship)
World 1-1:
Item box is cutoff and Fire Mario is ugly again, these things needs to be fixed.
World 1-2:
Slopes doesn't work properly. (In NSMB 1-1 they worked)
World 1-3:
-NOT IN THE ABOVE PICTURE-
Boomerang Bros. are replaced by Chargin Chucks.
World 1-Mushroom House:
Coming soon.
World 1-4:
It includes the autoscroll but in some parts you can't fit in so you have to be small Mario.
World 1-Fortress:
Coming soon.
World 1-5:
Status bar is hidden (requires sprite status bar or smb3 status bar).
World 1-6:
Coming soon.
World 1-Airship:
Coming soon.
And finally, showing the end-of-demo level (screenshots taken from version 1.52):
The first screenshot expains that newer updates are made at every two weeks.
Download link: (Not available because it's a ROM and I didn't make a IPS patch).
SUPER MARIO WORLD MIX!
The purpose of this hack is to play through stages of older and some of the newer Mario games. Sorry if this is against the rules.
CUSTOM THINGS INFO:
Custom Graphics? Yes, otherwise it'll be a vanilla hack.
Custom Patches? Yes, otherwise classic piranha plants would be unused.
Custom Music? Yes, but it made the hack with no sounds.
Custom Sprites? No.
Custom Overworld? Yes, otherwise the map shown in the 4th screenshot world be the original.
Custom Palettes? Yes, otherwise the hack would look -very- ugly.
First, I'll show that the NINTENDO PRESENTS logo was changed:
Now its Luansilva12 Presents.
Now, the TITLE SCREEN:
INTRO LEVEL (screenshot taken from version 1.6)
The intro level is a section of world 1-1 from SMB3
OVERWORLD
From version 1.0 to 1.4 the Overworld was the original.
SUPER MARIO BROS. (Play up to world 4-4)
World 1-1:
World 1-2:
World 1-3:
World 1-4:
The SMB1 and SMB:TLL's castles in this hack is a combination of NES (foreground) and SNES (background). Fire Mario's palette needs to be fixed.
World 2-1:
Mario is about to collect the 1-up.
World 2-2:
Mario's feet is glitched (GFX00.bin mismatch)
World 2-3:
World 2-4:
World 3-1:
The status bar is ugly.
World 3-2:
Again, status bar is ugly. Mario almost got a 1-up!
World 3-3:
And again, status bar is ugly.
World 3-4:
World 4-1:
-BEWARE-
Lakitu is here! Piranha plants still work, thought.
World 4-2:
Buzzy Beetles are included.
World 4-3:
For some reason the mushroom from the BG has a black line.
World 4-4:
The last stage of SMB1 in this hack.
SUPER MARIO BROS.: THE LOST LEVELS (Play up to world 2-4)
World 1-1:
Notice the green stem - because the classic piranha patch fix patch was applied.
Notice it again. Fire Mario palette and after-turning turn blocks needs to be fixed.
World 1-2:
It's recommended to have a cape to jump over this pit. To get it, go to the SMB3 level (it's hidden in the OW, to the right of SMB2) and try to beat SMB3 without dying or you'll have to start over from 1-1.
SUPER MARIO BROS. 2/SUPER MARIO USA (Play up to world 1-3)
In version 1.4, the item box was cutoff and Fire Mario is ugly.
SUPER MARIO BROS. 3 (Play up to world 1-Airship)
World 1-1:
Item box is cutoff and Fire Mario is ugly again, these things needs to be fixed.
World 1-2:
Slopes doesn't work properly. (In NSMB 1-1 they worked)
World 1-3:
-NOT IN THE ABOVE PICTURE-
Boomerang Bros. are replaced by Chargin Chucks.
World 1-Mushroom House:
Coming soon.
World 1-4:
It includes the autoscroll but in some parts you can't fit in so you have to be small Mario.
World 1-Fortress:
Coming soon.
World 1-5:
Status bar is hidden (requires sprite status bar or smb3 status bar).
World 1-6:
Coming soon.
World 1-Airship:
Coming soon.
And finally, showing the end-of-demo level (screenshots taken from version 1.52):
The first screenshot expains that newer updates are made at every two weeks.
Download link: (Not available because it's a ROM and I didn't make a IPS patch).