Welcome to my second C3 thread.
In this thread I release some stuff from the ips that I posted some hours ago.
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1) Interactable Yoshi fireball with blocks.
This patch gives to Yoshi's fireballs the ability to interact with Layer 1 blocks.
It comes with a few handy routines as well some premade 'blocks'.
I used this patch in Mopoo's Forest level to get the secret exit.
Download: http://bin.smwcentral.net/u/12344/yoshi_fire.zip
2) Yoshi egg animation question blocks
Confusing name, but this pack of blocks spawns a yoshi egg like the ? block that spawn the green adult Yoshi, but with the difference that this can spawn almost any regular sprite, being the exceptions those sprites that are only alive on their stunned state (like the key sprite).
I used them in Mopoo's Forest level to spawn a red baby Yoshi from a ? block.
Download: http://bin.smwcentral.net/u/12344/yoshi_eggs.zip
3) Marine Pop
This sprite is a newer version of the Marine Pop sprite with better coding (it's a mess) and nice features.
It uses cluster sprites as projectiles and they can explode like a bob-omb or simply disappear in a puff of smoke.
You can use Roy's patch to make the bob-omb explosions to break blocks so you can give the bob-omb one more purposes than just killing enemies. The other already breaks turn blocks (and just turn blocks).
The rest of the features are explained inside marine_pop.asm.
I used this sprite in Deep sea adventure as the main feature of the level since you need it to pass through the cave.
Download: http://bin.smwcentral.net/u/12344/marine_pop.zip
---------------------------
That's all.
Sorry for the lack of images or videos, but you can download my demo to try these resources and watch them in action.
Demo thread: http://www.smwcentral.net/?p=viewthread&t=82086
In this thread I release some stuff from the ips that I posted some hours ago.
---------------------------
1) Interactable Yoshi fireball with blocks.
This patch gives to Yoshi's fireballs the ability to interact with Layer 1 blocks.
It comes with a few handy routines as well some premade 'blocks'.
I used this patch in Mopoo's Forest level to get the secret exit.
Download: http://bin.smwcentral.net/u/12344/yoshi_fire.zip
2) Yoshi egg animation question blocks
Confusing name, but this pack of blocks spawns a yoshi egg like the ? block that spawn the green adult Yoshi, but with the difference that this can spawn almost any regular sprite, being the exceptions those sprites that are only alive on their stunned state (like the key sprite).
I used them in Mopoo's Forest level to spawn a red baby Yoshi from a ? block.
Download: http://bin.smwcentral.net/u/12344/yoshi_eggs.zip
3) Marine Pop
This sprite is a newer version of the Marine Pop sprite with better coding (it's a mess) and nice features.
It uses cluster sprites as projectiles and they can explode like a bob-omb or simply disappear in a puff of smoke.
You can use Roy's patch to make the bob-omb explosions to break blocks so you can give the bob-omb one more purposes than just killing enemies. The other already breaks turn blocks (and just turn blocks).
The rest of the features are explained inside marine_pop.asm.
I used this sprite in Deep sea adventure as the main feature of the level since you need it to pass through the cave.
Download: http://bin.smwcentral.net/u/12344/marine_pop.zip
---------------------------
That's all.
Sorry for the lack of images or videos, but you can download my demo to try these resources and watch them in action.
Demo thread: http://www.smwcentral.net/?p=viewthread&t=82086