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Tip: Doors and pipes act strange near screen boundaries. See this to avoid strange issues.Not logged in.
$7E0660 by GreenHammerBro
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E0660 by GreenHammerBro
Pages: « 1 »
AddressLengthTypeDescription Submitter
$7E066032 bytesMisc.Gets overwritten by the HDMA table for the level ending circle. If the player gets above or below the borders of the screen, it will buffer overflow to $7E:0680 and beyond, (thus its a glitch).
Otherwise cleared on reset and titlescreen load, but usage as empty RAM is definitely not recommended.

Note to mods: its called "buffer overflow".
GreenHammerBro

Technically this is incorrect, since $7E04A0 overflows into $7E0660 and beyond. There really isn't a need to update the current description, though.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E0660 by GreenHammerBro

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