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Luigi's Breakdown (retoolance)

Kaizo

Pretty interesting level. Seems quite short if compared to other levels you've made, but it's not an overall problem since that's what you're intending. You can let the yellow koopa respawn and the disco shell toss it at an enough height to bounce onto both it and one of the bloopers if you time it right. By the way, isn't Mario's pants supposed to be light blue as it always has instead of that more darker tone?
Windowless ride, feeling alive
Are you alive or just breathing?
Originally posted by Katerpie
Pretty interesting level. Seems quite short if compared to other levels you've made,

I predict this will be the shortest stage. I wasn't sure what else I wanted to include, if anything, and I didn't want to risk overshadowing later levels or feel redundant.

Originally posted by Katerpie
By the way, isn't Mario's pants supposed to be light blue as it always has instead of that more darker tone?

IDK, should it? Maybe Mario got a fresh pair of jeans? He collects a lot of coins, might as well use them for something.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

Some screens from Cave of the Lakitus, which is the 4th stage. Fairly enthusiastic about this one.

Remember that one part from C-4 in the Lost Levels that was kinda similar? First world problems.

Pretty obvious what to do here.

This is one of my favorite rooms I've made thus far. The floor is covered in Munchers and the Lakitu throws mushrooms. Also, it's auto-scrolling.

Damn...
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

Originally posted by Sokobansolver
Are my posts showing up for anyone else or am I the only one that can see them?


Yes, I can see. ANd the level is nice
These levels are pretty sweet. Keep up the good work Sokoban!
Originally posted by Sokobansolver


I'll sit down to watch the entire thing later, but this looks absolutely insane. I'll give you my full thoughts later.

EDIT: Just as I suspected. Absolutely insane. Good job Sokoban!
Nice level as always, but I have a question.
How'd you disabled the Coin Snake music? and nice music choice too
Originally posted by TheAbusefreakhacker0
How'd you disabled the Coin Snake music? and nice music choice too


I was wondering the same thing. I know worldpeace made some of his ports disable the music, but is there an AMK compatible P-switch music disable patch now?
Disable P-switch music when using AMK
I guess this is what you want?
Originally posted by TheBiob
Disable P-switch music when using AMK
I guess this is what you want?


Well gee, thanks nambona890. Thanks for linking that TheBiob
Danke TheBiob
Even banned, Nambona890's influence on us all lives on :P
I've made the stage 4 video and kinda stock-piled but I don't really want to blow up my followers' sub feeds so I'll hold off for a little bit. Some screens of the next 2 levels.
Level 5, Tornado Tower

Not for you, Luigi.

Mini hold the line while waiting for a feather to fall.

Level 6, Water over Yonder

I predict this will be a breather level. I'm pretty sure I showed this particular part before but I've since changed the palette and I like this one better. It's also the first stage to feature Bloopers in their native habitat.

A concept that was recycled from one of my failed projects. The arrow wheel is actually a reskinned barrel cannon.
While you're inside, the Urchin will stop, and you have to guide it to where you can be forced to take a mushroom and then take damage from it since that will be required. Oh, and it's auto-scrolling.

Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

Can I just say I'm really glad you're still a part of the kaizo hacking scene? Seriously.

Really neat stuff you have here Sokoban. I dunno if you answered this before, but how long will this hack be?
Good to know, thanks.

(also you can think of this as a buffer post since you posted the level 4 video)

Kaizo