Hello. I was
epicly failing at
making an ASM block from scratch, using knowledge from examining tool-generated blocks and ASM command tutorials. However, I've had no luck in getting one to not crash my emulator.
Here I'm trying to make a block that, when Mario is above the block, tests if the timer is at 1 second, and if it is, teleports Mario to a certain level. Of course I'd make this block act like tile 25 in the map16 data
and maybe spam it in layer 2
JMP MarioAbove : JMP CheckTimer : JMP Teleport
print "Teleports Mario to level 105 when timer hits 1."
Can someone tell me why this is going wrong and maybe show me how to fix it?