28 users online: Bad luck man, Blizzard Buffalo, CosmicTiff, Dewmrik, DPBOX, ExONightZ, FYRE150, GangsterJerby, HammerBrother, Infinity, Jibjig,  Koopster, Lunming Gaming,  Maarfy, Mandagary, Matheus2653, MechaNinji, MORC,  Nameless,  Samantha, Santi,  Scrydan, SimFan96, SNDBB, SquidBoy20,  Teows,  Teyla, Von Fahrenheit - Guests: 39 - Bots: 284 Users: 45,657 (3,288 active)
Latest user: PROX
Not logged in.
Is modifying this RAM address safe?
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Is modifying this RAM address safe?
Pages: « 1 »
I want to know what happens when you use a block to modify $7E:00FE (the value of the current level). For example, the current level is 105 and the block changes the value of $7E:00FE to $10C or something. Would it teleport you, crash the emulator, or something else unwanted? Thanks in advance.
I don't think anything will happen, it's unused originally but LM uses it to store the level number (probably because of warps and so it doesn't have to do $13BF math every time). Maybe some LM featues like ExAnimation will mess up?
Ah, can't be having that happen. I use ExAnimation quite a bit in what I'm working on. Thanks a bunch!


LM uses it during level load to get things like palettes and graphics files, but it's cleared outside of the loading screens. It should be safe to use.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Thomas
LM uses it during level load to get things like palettes and graphics files, but it's cleared outside of the loading screens. It should be safe to use.

Oh, I see. Thank you for clearing that up.
Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Is modifying this RAM address safe?