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Rules and Submissions (Please stop double posting... just edit the old one ;-;)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 9th Annual VLDC Level Design Contest - Rules and Submissions (Please stop double posting... just edit the old one ;-;)
Pages: « 1 2 3 4 5 6 » Thread Closed

Hydraulic Hideout

I'm hoping I didn't mess anything up.

something is supposed to go here

Flash Black

before i even forget to submit this thing.

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The power of the switch you have pressed will turn ◻ into ◼. Your progress will also be saved.
Waterspike Factory

No fancy tileset mixing or anything, I find it tedious to do anyways.
I finally managed to get something together... so here's something

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Layout by Erik557 during C3
Yay I finished a better level

FISH IN SPACE!!!!
Sunken Ship > Updated 3-13-2016 : 2:57 PM EST -
Changed Bonus Room Background


Triangle Ship - Updated 3-13-2016 : 8:33 PM EST
Changes:
• Removed unnecessary item babysitting.
• Slightly modified the layout of some rooms.
• Incorporated more triangles into the level to help it feel more connected.
• Darkened the palette of the background to help foreground stand out more.


I was not aiming to make a complex level, nor will I submit a complex level for this design contest. I have my reasons, but to keep it in layman's terms: thinking isn't fun, I'll save that for my own private works, thank you. My entry in the contest is simply to show the community how I design levels.
Here is my entry: Parachutist plains #smw{:peace:}

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Ice Block Cavern

It's a cavern... with ice blocks!
(Also, there's an outside area too... with more ice blocks!)

It shouldn't be too difficult to get through this level within 500 SMW seconds, but I set the timer to start at 700, just to give the player a good amount of leeway for puzzle-solving and optional stuff.

Now, I don't know why AddmusicK 1.04 gets stopped by AVIRA, but 1.03 worked for me, fortunately! (Thanks, MarkD, for suggesting I try that!)

CAUTION: I've had ZSNES occasionally crash on me while I was hitting multi-coin blocks in my level, most often when I did the block factory glitch on them, so be careful of that if you use ZSNES.

If anyone finds any true game-breaking issues with my level before the deadline, let me know.
Funky Floats

This was kinda rushed but atleast its better than nothing.

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My hacks: Justice for Mario / Unnamed Kaizo Hack
Interplanetary

The time limit is meant to be forgiving, it is doable in less than 400 time units.


BTW here's a video of the level for the lazy people out there.

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My Youtube channel

Currently working on:
Project C

Finished project:
Ice Palace

So glad I had enough time to finish the level, although the end of the level is a bit rushed.

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Check out my new hack thread:
Pipeside

Have fun trying to get the 1-up from the star block #w{>=)}
Vanilla Secret 1.5

finally I finished this, I hope it's gud
not good at calling titles, though
My level: Short Cave
woah radicola

prolly gonna have to do an update but just in case i don't finish in time here's a thing

e: updated

Ninji Plains
My entry is the level on the right.
Have fun, good luck everyone!
Bottom Text


Tremor Tower

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"The Password of the day is 'rich.' To find out how rich you are, count all the things you have that money can't buy." -Allen Ludden

new.sfc
P.A.U.L.
Paul '96
Pages: « 1 2 3 4 5 6 » Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 9th Annual VLDC Level Design Contest - Rules and Submissions (Please stop double posting... just edit the old one ;-;)

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