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Rules and Submissions (Please stop double posting... just edit the old one ;-;)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 9th Annual VLDC Level Design Contest - Rules and Submissions (Please stop double posting... just edit the old one ;-;)
Pages: « 1 2 3 4 5 6 » Thread Closed

Hydraulic Hideout

I'm hoping I didn't mess anything up.

something is supposed to go here

Flash Black

before i even forget to submit this thing.

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The power of the switch you have pressed will turn ◻ into ◼. Your progress will also be saved.
Waterspike Factory

No fancy tileset mixing or anything, I find it tedious to do anyways.
Layout by Hinalyte!
I finally managed to get something together... so here's something

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Layout by Erik557 during C3
Yay I finished a better level

FISH IN SPACE!!!!
Sunken Ship > Updated 3-13-2016 : 2:57 PM EST -
Changed Bonus Room Background


Triangle Ship - Updated 3-13-2016 : 8:33 PM EST
Changes:
Removed unnecessary item babysitting.
Slightly modified the layout of some rooms.
Incorporated more triangles into the level to help it feel more connected.
Darkened the palette of the background to help foreground stand out more.


I was not aiming to make a complex level, nor will I submit a complex level for this design contest. I have my reasons, but to keep it in layman's terms: thinking isn't fun, I'll save that for my own private works, thank you. My entry in the contest is simply to show the community how I design levels.
Here is my entry: Parachutist plains #smw{:peace:}

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Ice Block Cavern

It's a cavern... with ice blocks!
(Also, there's an outside area too... with more ice blocks!)

It shouldn't be too difficult to get through this level within 500 SMW seconds, but I set the timer to start at 700, just to give the player a good amount of leeway for puzzle-solving and optional stuff.

Now, I don't know why AddmusicK 1.04 gets stopped by AVIRA, but 1.03 worked for me, fortunately! (Thanks, MarkD, for suggesting I try that!)

CAUTION: I've had ZSNES occasionally crash on me while I was hitting multi-coin blocks in my level, most often when I did the block factory glitch on them, so be careful of that if you use ZSNES.

If anyone finds any true game-breaking issues with my level before the deadline, let me know.
Funky Floats

This was kinda rushed but atleast its better than nothing.

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My hacks: Justice for Mario / Unnamed Kaizo Hack
Interplanetary

The time limit is meant to be forgiving, it is doable in less than 400 time units.


BTW here's a video of the level for the lazy people out there.

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My Youtube channel

Currently working on:
Project C

Finished project:
Ice Palace

So glad I had enough time to finish the level, although the end of the level is a bit rushed.

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Check out my new hack thread:
Pipeside

Have fun trying to get the 1-up from the star block #w{>=)}
Vanilla Secret 1.5

finally I finished this, I hope it's gud
not good at calling titles, though
My level: Short Cave
woah radicola

prolly gonna have to do an update but just in case i don't finish in time here's a thing

e: updated

Ninji Plains
My entry is the level on the right.
Have fun, good luck everyone!
Bottom Text


Tremor Tower

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"The Password of the day is 'rich.' To find out how rich you are, count all the things you have that money can't buy." -Allen Ludden

new.sfc
P.A.U.L.
Paul '96
Pages: « 1 2 3 4 5 6 » Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 9th Annual VLDC Level Design Contest - Rules and Submissions (Please stop double posting... just edit the old one ;-;)

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