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Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.
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[11D] Hotel not Hostel get it right
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 9th Annual VLDC Level Design Contest - [11D] Hotel not Hostel get it right
Pages: « 1 2 3 4 5 » Link
Too bad that you cannot insert this into the level itself.
tbh it seems like most people understand it with how I presented the sprite, but there's still some who don't seem to understand how to deal with it
I think everyone understood what to do. The only reason for the lots of deaths, is because it is a genuinely hard level if you go the normal route. Not that it's a bad thing, since VLDCs always have at least a few very hard levels.
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Hi.
Did someone say very hard level?

Anyway the wall running glitch reminds me--last time I ran up a wall inside a hotel was before I bumped my head against the ceiling.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 9th Annual VLDC Level Design Contest - [11D] Hotel not Hostel get it right

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