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Tip: Create a fair "difficulty curve" - that is, start off easy and then get gradually more difficult as the hack progresses.Not logged in.
[DEAD] 6-3: Six dash three
Forum Index - Events - Collaboration Projects - SMWC Island - [DEAD] 6-3: Six dash three
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2nd attempt at YI levelmaking
Using goal platforms beneath the spikes to break things up is super neat!

Might be a good idea to mess around with the header settings. It looks like you're using the original settings from 6-3. Fiddling with the foreground palette would be a start.
Looks like good design so far, but I agree the look could be improved a bit. Thanks for making this thread, I'll update the progress sheet that you started on it.

Ok, so I'm still alive. I'm currently changing some stuff around. I've made a new palette that's way more atmospheric to fit a cave theme. I'm also attempting to include more bonuses stuff like the end of stage Yoshi house, but I dunno how that could be worked or fit in.
Sup, any updates on this? Thanks.

There are 100% save files here, please use this for testing. And awesome you are done eh? Looking forward to the IPS!

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Forum Index - Events - Collaboration Projects - SMWC Island - [DEAD] 6-3: Six dash three

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