Banner
Views: 784,746,220
Time:
8 users online: Darkslayer,  Lazy, Nowieso, SquidMan_Raps, SuperMarioDs64, TheInsanity115, TheSorrow, xyz600sp - Guests: 24 - Bots: 157 Users: 41,036 (1,553 active)
Latest: harry567
Tip: Check the Documents section. Tutorials and other useful information can be found there.Not logged in.
[DEAD] 6-3: Six dash three
Forum Index - Events - Collaboration Projects - SMWC Island - [DEAD] 6-3: Six dash three
Pages: « 1 »



2nd attempt at YI levelmaking
Using goal platforms beneath the spikes to break things up is super neat!

Might be a good idea to mess around with the header settings. It looks like you're using the original settings from 6-3. Fiddling with the foreground palette would be a start.
Looks like good design so far, but I agree the look could be improved a bit. Thanks for making this thread, I'll update the progress sheet that you started on it.

--------------------
wiki
Ok, so I'm still alive. I'm currently changing some stuff around. I've made a new palette that's way more atmospheric to fit a cave theme. I'm also attempting to include more bonuses stuff like the end of stage Yoshi house, but I dunno how that could be worked or fit in.
Sup, any updates on this? Thanks.

--------------------
wiki
There are 100% save files here, please use this for testing. And awesome you are done eh? Looking forward to the IPS!

--------------------
wiki
Pages: « 1 »
Forum Index - Events - Collaboration Projects - SMWC Island - [DEAD] 6-3: Six dash three

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented