Hi there. I put together something a bit specific, and knowing how much I suck at ASM it didn't work.
My sprite has the basic function down, but spawns the wrong thing. I inserted it as 00 and it does this when I insert it with the extra byte set to 2. I'll just show you a video of it.
dcb "INIT" ;initial code, doesn't do anything
dcb "MAIN" ;main code
LDA $14 ;run every 256 frames
LDA $186C,x ;code to spawn turn block at sprite's position
LDA #53 ;spawn turn block
LDA #$FF ;amount of frames before turn block disappears
The .cfg file:
01 06 33 01 01 24
So uhh, can someone help me, please? I know somehow I messed up the sprite number because it spawns Yoshis instead of turn blocks. Thanks.