Hey everyone, brushing off those Mario level making skills from ages ago and taking a swing at Super Mario Maker. Hope you give my stages a try and please star or comment if you enjoy them! :-) All feedback is appreciated. Despite its limitations, I've been thoroughly enjoying the streamlined nature and less strict sprite restrictions Mario Maker has to offer. I had most of my fill of making "traditional" Mario levels designing The Treasure Hunt, so expect gimmicky or themed levels to be the norm here.
My username in Super Mario Maker is "Buttons" and you can access my SMM Bookmark profile by clicking here.
Stages are listed from newest to oldest. Click on the titles to go to each stage's bookmark page.
Surfin' the Grumpiest Wave
Level ID: 8390-0000-02F7-4E02 ~ Difficulty: Expert, IMO (No official difficulty yet)
CLICK HERE for pictures and information!
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Mysteries of Cookie Crumb Crest
Level ID: C4C4-0000-02BC-83F5 ~ Difficulty: Expert
CLICK HERE for pictures and information!
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The Song Remains the Same
Level ID: FF0E-0000-02A7-1BA5 ~ Difficulty: Expert, about a 10% clear rate
CLICK HERE for pictures and information!
******
The Joy of Painting
Level ID: 5B20-0000-0292-9136 ~ Difficulty: Expert
CLICK HERE for pictures and information!
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Mario RPG 2: Night of Horrors
Level ID: 4EF2-0000-0266-48DA ~ Difficulty: Expert
CLICK HERE for pictures and information!
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Yoshi's Island: Fireberry Fields
Level ID: 2935-0000-0253-92A3 ~ Difficulty: Normal
CLICK HERE for pictures and information!
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Over the Hills and Far Away
Level ID: 5D21-0000-0232-CD43 ~ Difficulty: Normal
CLICK HERE for pictures and information!
******
Wild Yoshi Wranglin'
Level ID: 064B-0000-0224-1FF9 ~ Difficulty: Expert (I tried to keep it on the easier side of expert, it's tricky but doable if you stick to it.)
CLICK HERE for pictures and information!
******
Mario RPG: The Keys to Victory
Level ID: F96C-0000-0207-0C95 ~ Difficulty: Super Expert
CLICK HERE for pictures and information!
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Castle in the Sky: Just Survive!
Level ID: 351B-0000-01A5-63DC ~ Difficulty: Expert
This stage's theme is slightly inspired from a certain Miyazaki film, but mostly inspired from me just really enjoying the gimmick of trying to survive a collapsing castle while bombs and shells fly everywhere. Can you escape from this floating castle before the whole thing falls out of the sky?
The concept of this stage begun as an attempt to create a "Defend Your Castle" type stage, but as it was built it evolved into a hectic survival course. If you can stand your ground long enough, the solution to your escape will appear.
A Day in the Life
Level ID: 85CB-0000-00BF-80E2 ~ Difficulty: Expert
A tribute to one of my favorite Nintendo franchises of all time. While the whole series is great, Pikmin 2 is one of my favorite games ever and was the prime source of inspiration for this level. I was lucky enough to unlock the Pikmin costume and then decided to create a stage with the sense of scale, exploration and puzzle solving that helped make Pikmin so iconic.
The stage starts out in the frigid Valley of Repose but soon leads an intrepid gang of Pikmin into the lush and dangerous wilds of the Awakening Wood. In addition to dealing with large creatures and perilous heights, our heroes will have to delve into a deep cavern and fend off a monstrous boss in order to make it through the day.
The Next Avenger
Level ID: 45B2-0000-0185-36D6 ~ Difficulty: Expert
Time for Mario to suit up and roll out! My first full stage after unlocking all the Mario Maker tools, this course is mostly an exploration of two of the new power-ups Mario has at his disposal. (It's now out of order in my library since I updated the stage to add a checkpoint.) This stage is full of Munchers, Grinders and Thwomps, so you'll want to keep your armor on at all times. Nintendo took this stage down due to lack of stars and I'm not sure if they'll let me re-upload it. It may have to be remade at a later date.
Welcome to the Twilight Zone
Level ID: 6236-0000-0077-6ACC ~ Difficulty: Super Expert
A very experimental and atmospheric stage created right after I unlocked tracks. Mario finds himself suddenly trapped on a small ledge as dozens of monsters, and even a few useful items, slowly descend from above and float around the room. The exit is so close, yet so far away...
Quite possibly the hardest stage I've designed so far, the stage's challenge is deceptively hidden in its simplicity. It has yet to be beaten by someone other than me, but I'm eager to hear from the first person who does so. All one has to do is hold out until salvation arrives.
Granite Tsunami
Level ID: A2E0-0000-0076-D0A7 ~ Difficulty: Normal
Another early level made while I was still learning the ropes with Mario Maker and had just unlocked the Castle Set. This is a quick speed run course that'll have you sprinting over enemies and lava while avoiding a neverending stream of Thwomps. A small and focused course, it should provide some quick thrills as you narrowly avoid death over and over.
I wasn't aware of all the mechanics incorporated into the New Super Mario Bros. game style when designing this level, so there may be an alternate route for those who prefer a more leisurely pace. A victory is a victory regardless of how it is achieved.
Goomba Dance Party!!
Level ID: 7BB7-0000-0072-F962 ~ Difficulty: Easy
I didn't waste much time designing levels in Mario Maker, this first attempt at a Super Mario Maker level has (ironically) proven to be my most popular stage with the masses so far. This may be due to its forgiving difficulty, but is most likely a result of how spectacularly these Goombas can dance.
I had next to nothing unlocked when I built this level, but I had Goombas and springboards and honestly that was enough. Mostly an excuse to create a ridiculous bouncing Goomba pit, this level shouldn't take the average player long to cruise through.
NNID: JoshButton (Nickname: Buttons)
SMM Bookmark Account: Click here. Many fun levels to play! :)
My username in Super Mario Maker is "Buttons" and you can access my SMM Bookmark profile by clicking here.
Stages are listed from newest to oldest. Click on the titles to go to each stage's bookmark page.
Surfin' the Grumpiest Wave
Level ID: 8390-0000-02F7-4E02 ~ Difficulty: Expert, IMO (No official difficulty yet)
CLICK HERE for pictures and information!
******
Mysteries of Cookie Crumb Crest
Level ID: C4C4-0000-02BC-83F5 ~ Difficulty: Expert
CLICK HERE for pictures and information!
******
The Song Remains the Same
Level ID: FF0E-0000-02A7-1BA5 ~ Difficulty: Expert, about a 10% clear rate
CLICK HERE for pictures and information!
******
The Joy of Painting
Level ID: 5B20-0000-0292-9136 ~ Difficulty: Expert
CLICK HERE for pictures and information!
******
Mario RPG 2: Night of Horrors
Level ID: 4EF2-0000-0266-48DA ~ Difficulty: Expert
CLICK HERE for pictures and information!
******
Yoshi's Island: Fireberry Fields
Level ID: 2935-0000-0253-92A3 ~ Difficulty: Normal
CLICK HERE for pictures and information!
******
Over the Hills and Far Away
Level ID: 5D21-0000-0232-CD43 ~ Difficulty: Normal
CLICK HERE for pictures and information!
******
Wild Yoshi Wranglin'
Level ID: 064B-0000-0224-1FF9 ~ Difficulty: Expert (I tried to keep it on the easier side of expert, it's tricky but doable if you stick to it.)
CLICK HERE for pictures and information!
******
Mario RPG: The Keys to Victory
Level ID: F96C-0000-0207-0C95 ~ Difficulty: Super Expert
CLICK HERE for pictures and information!
******
Castle in the Sky: Just Survive!
Level ID: 351B-0000-01A5-63DC ~ Difficulty: Expert
This stage's theme is slightly inspired from a certain Miyazaki film, but mostly inspired from me just really enjoying the gimmick of trying to survive a collapsing castle while bombs and shells fly everywhere. Can you escape from this floating castle before the whole thing falls out of the sky?
The concept of this stage begun as an attempt to create a "Defend Your Castle" type stage, but as it was built it evolved into a hectic survival course. If you can stand your ground long enough, the solution to your escape will appear.
A Day in the Life
Level ID: 85CB-0000-00BF-80E2 ~ Difficulty: Expert
A tribute to one of my favorite Nintendo franchises of all time. While the whole series is great, Pikmin 2 is one of my favorite games ever and was the prime source of inspiration for this level. I was lucky enough to unlock the Pikmin costume and then decided to create a stage with the sense of scale, exploration and puzzle solving that helped make Pikmin so iconic.
The stage starts out in the frigid Valley of Repose but soon leads an intrepid gang of Pikmin into the lush and dangerous wilds of the Awakening Wood. In addition to dealing with large creatures and perilous heights, our heroes will have to delve into a deep cavern and fend off a monstrous boss in order to make it through the day.
Level ID: 45B2-0000-0185-36D6 ~ Difficulty: Expert
Time for Mario to suit up and roll out! My first full stage after unlocking all the Mario Maker tools, this course is mostly an exploration of two of the new power-ups Mario has at his disposal. (It's now out of order in my library since I updated the stage to add a checkpoint.) This stage is full of Munchers, Grinders and Thwomps, so you'll want to keep your armor on at all times.
Welcome to the Twilight Zone
Level ID: 6236-0000-0077-6ACC ~ Difficulty: Super Expert
A very experimental and atmospheric stage created right after I unlocked tracks. Mario finds himself suddenly trapped on a small ledge as dozens of monsters, and even a few useful items, slowly descend from above and float around the room. The exit is so close, yet so far away...
Quite possibly the hardest stage I've designed so far, the stage's challenge is deceptively hidden in its simplicity. It has yet to be beaten by someone other than me, but I'm eager to hear from the first person who does so. All one has to do is hold out until salvation arrives.
Granite Tsunami
Level ID: A2E0-0000-0076-D0A7 ~ Difficulty: Normal
Another early level made while I was still learning the ropes with Mario Maker and had just unlocked the Castle Set. This is a quick speed run course that'll have you sprinting over enemies and lava while avoiding a neverending stream of Thwomps. A small and focused course, it should provide some quick thrills as you narrowly avoid death over and over.
I wasn't aware of all the mechanics incorporated into the New Super Mario Bros. game style when designing this level, so there may be an alternate route for those who prefer a more leisurely pace. A victory is a victory regardless of how it is achieved.
Goomba Dance Party!!
Level ID: 7BB7-0000-0072-F962 ~ Difficulty: Easy
I didn't waste much time designing levels in Mario Maker, this first attempt at a Super Mario Maker level has (ironically) proven to be my most popular stage with the masses so far. This may be due to its forgiving difficulty, but is most likely a result of how spectacularly these Goombas can dance.
I had next to nothing unlocked when I built this level, but I had Goombas and springboards and honestly that was enough. Mostly an excuse to create a ridiculous bouncing Goomba pit, this level shouldn't take the average player long to cruise through.
NNID: JoshButton (Nickname: Buttons)
SMM Bookmark Account: Click here. Many fun levels to play! :)