File Name: | Super Animal World |
Submitted: | 2016-02-10T05:18:05+01:00 by J.T.W. |
Authors: | J.T.W. |
Demo: | No |
Featured: | No |
Length: | 4 exit(s) |
Difficulty: | Easy |
Description: |
Super Animal World by J.T.W.
File Name: | Super Animal World |
Submitted: | 2016-02-11T03:21:05+01:00 by J.T.W. |
Authors: | J.T.W. |
Demo: | No |
Featured: | No |
Length: | 4 exit(s) |
Difficulty: | Easy |
Description: |
Another thing is in the last level because of the tide you have the vertical scroll to none which is fine except you put blocks and coins above the screen boundary so you can't see them. my advice lower all the platforms and blocks down into view, there's no reason for them to be so high.
File Name: | Super Animal World |
Submitted: | 2016-02-14T06:25:37+01:00 by J.T.W. |
Authors: | J.T.W., Systrem Studios |
Demo: | No |
Featured: | No |
Length: | 13 exit(s) |
Difficulty: | Normal |
Description: | -Level Design- J.T.W. -Graphics & Custom Music- smwcentral.net -Overworld- Systrem Studios |
All the new levels felt identical with little variation between them and if you look at them in Lunar Magic you can see how all the levels follow the same pattern in design and it almost seems like you just saved a level over and over then went back and added tileset specific blocks.
Please take the time make longer level or at least have a few worlds to play through right now this just feels like a longer demo than anything else.
Also as an after thought because of the tides in a couple levels you have the vertical scroll to none which is fine except you put blocks and coins above the screen boundary so you can't see them. my advice lower all the platforms and blocks down into view, there's no reason for them to be so high, Press F2 to see the subscreen boundaries.