Originally posted by around2k
on the topic of SML, I remember at one point thinking that the big Mario sprite in SML looked a tad more like beta big Mario. Anybody else get that vibe too?
Now that you mention this, I'd like to throw in my two cents.
Looking at any beta screenshot, you'll notice that big Mario looks different (from what we can tell, anyway). Well, I've just discovered something interesting: SMW's wall-running sprite. Why is Mario squished vertically and stretched horizontally? It almost looks like a Mario sprite from a game very similar to our own Super Mario World. Comparing the beta Mario (as much as we can) with the final SMW's wall-running Mario, we can look at the sprites from the 'similar game' we've mentioned earlier: Super Mario Land 2.
Super Mario Land 2's Mario is the beta Super Mario World Mario? The world may never know. =P
Yoshi Master: Based on this, I suggest you use slightly edited SML2 sprites for beta Mario. It may seem wacky to some people, but really, test it out. =o
Originally known as A Yoshi (2006-2009), Aquifer (2010-2011), and Azurik (2012-2014).