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Levels designed by Faxanadu
Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario Maker - Levels designed by Faxanadu
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Trying to pick out my favourite, this is the one I like the most:
Junior´s Airship
6119-0000-01AA-F8C1



Junior's Airship is supposed to fit in just before World 8 in SMB3. This is a boss ship full of alternate routes, bonus rooms and finally a super-secret way of skipping the boss fight altogeter! This time Junior is tougher than the average Mario-boss, are you prepared...?!



Don´t like airships? I´ve got some other traditional-style levels, bookmark page: https://supermariomakerbookmark.nintendo.net/profile/faxanadu78
Had a go, not managed to finish it yet, but I'll be trying again soon. I enjoy how far I got though, just quite tricky.

Had a go on Lupin 1 also, that was fun ^_^
Originally posted by CitizenErased
Had a go, not managed to finish it yet, but I'll be trying again soon. I enjoy how far I got though, just quite tricky.

Had a go on Lupin 1 also, that was fun ^_^


Yeah, Junior's Airship is pretty hard! My easy levels are Lupin 1 and Frog Sewers: D154-0000-01D4-93AE
Played several more of your levels! Did you reupload all your stages? I had victories but no stars given which couldn't be right. :P Corrected this problem. Really great stages! Most have a pretty classic Mario feel.

Found the Magikoopa segment at the end of the newest stage a little bit frustrating as the Magikoopa wouldn't always cooperate to clear a path downwards. Had no problem using him elsewhere though and nice execution on the theme. Couldn't figure out the ghost house, it's pretty devious! I'll have to give it another try in the future.

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NNID: JoshButton (Nickname: Buttons)
SMM Bookmark Account: Click here. Many fun levels to play! :)
Thank you for the feedback! #w{=)} 3 levels were reuploaded after adjustments. I'm aiming for "classic Mario" feeling on most of them so I'm glad that shines through!

You're right about the downwards climb with magikoopas, it's a critical part of the level. It's unfortunate that one has to rely on luck when trying to make the magikoopas destroy the blocks. Ideally it's only a matter of holding out for a while, but sometimes the rooms get filled with more enemies than intended before you can get out.

The ghost house is a tricky riddle, once you figure it out it's an easy passage! All I wanna say is that everything you need to clear it is inside the ghost house #w{=D}
Hey, just beat your levels. The airship was probably my favorite because you can actually fly for a good portion of it using enemy refresh on the bullets. I'm not too fond of auto-scrollers though, so it probably would have bothered me if it had taken more than one try. For some reason I fought bowser Jr. at the end and then realized I could have just used my tail or a shell on the blocks >.<. Also I never did go to the ghost house section of the magikoopa level. Neat levels, keep 'em coming.
It´s always fun to hear about alternate ways of playing the levels! Since the airship is all about alternate paths I´m glad you found your own way on the bullets.

Thank you for facing Bowser Jr, that´s how I originaly intended the bossfight to play. Most people seem to force their way through with a shell, but I find it easier to jump on Jr 3 times.
Done all current levels. Had fun playing them!
Some confusion happened at the ghost-house alternative level, but that's because i was tired.
Gameplay here.
My playing was a little off. Oh well.
I had a good time watching you play them! It's great that you took your time to beat the ghost house, it's MEANT to be a confusing alternative to Hot Dog 1 so you played it just as intended! I'm impressed that you beat Bowser Jr on your first try, many players have trouble there.
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