File Name: | Graphical layer 3 Air meter |
Submitted: | 2016-02-14 12:05:00 PM by GreenHammerBro |
Obsoletes: | Graphical layer 3 Air meter |
Authors: | GreenHammerBro |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | When the player enters water, the air meter will appear on the layer 3 heads-up display as a bar and starts emptying. If it hits empty, the player dies. If the player gets off the water, it will refill and disappear after a second it reaches full. Unlike 0x400's (aka. 1024)'s air meter, this generator shows the smallest amount of fill pieces as pixels, not 8x8. Thus not blocky effects. Edit: made it easy to convert to old status bar and compressed the size on the "init" section Fix a bug where the draw bar routine still writes 0/8 tile into scratch ram when there are 8 empty pixels or less. |