btw charge spamming will not be tolerated now
Alright, welcome to Paper Mario: Infinite Battles Classic! Last time I hosted PM:IB, I wasn't what you call an ideal host. Updates were slow as hell, there were obviously b0rked mechanics, etc. Not anymore! Under new management skills, there will be daily updates. I also wanted to something a bit simpler than last time. Anyway, onto the rules!
Paper Mario: Infinite Battles Classic is a game that is structured similarly to Paper Mario 64 and TTYD. You have the option of using your hammer to attack the front enemy, a jump to hit any non-spiked enemy, tactics that include running away and defending, items you can use to aid the team or yourself in battle, or the ability to use special powers that have numerous different effects (note that not all are available at first).
Everyone starts out with 10 Hit Points (HP), 5 Flower Points (FP), 3 Badge Points (BP), 1 attack, 0 defense, and 1 circle of Star Power (SP).
Hit points determine how much damage you can take, and once you hit 0 HP, you are dead unless if you have a Life Shroom. If you are dead, you cannot act in the battle, you won't gain any points or coins from the battle, and you will lose half of your coins.
Flower Points are essentially the Paper Mario equivalent of mana. If you want to use special abilities in battle that isn't covered by SP, you will need to use some FP to execute the attack. If you don't have enough, you won't be able to use that attack.
Badge Points allow you to equip badges. Badges have numerous special effects, like increasing your power, allow you to use a new attack, heal 1 HP each turn, etc. Each badge has a certain amount of BP needed to be equipped. If you don't have enough, you can't equip the badge, although there are badges that require 0 BP to equip (but they probably suck).
Attack determines how much damage you will do to the enemy, and how much damage the enemy will do to you. Defense determines how much damage you WON'T take, or how much damage your opponent won't take. If your attack is lower than the defense of the enemy you're attacking, you won't be able to do any damage. For example, I have 3 attack and the opponent has 4 defense. I can't jump on them for any damage, but I can hammer them for 2 damage. Hammering does double damage to an opponent, but you can't hit anyone except for non-airborne enemies and the front enemy.
Star Power allows you to to cast special moves that don't require FP (usually) that have numerous different effects and require a certain amount of SP to be used. If you don't have enough SP to cast a spell, then you can't cast it. Currently you only have 1 special move that everyone shares, but every 10 battles a new one will be introduced, as well as a new circle of SP.
Upon defeating an enemy, you will gain 5 coins, and if you survive to the end of the battle, you will gain 10-200 coins and 1-4 points, depending on the enemy. Coins are your currency. Use them to buy things. Points are your way of increasing your stats. You get 1 every normal battle, 2 every miniboss, and 3 every boss. You get 4 during special enemy encounters (Superbosses). The system of level ups goes as follows:
-1 point for 2 HP.
-1 point for 2 FP.
-1 point for 1 BP.
-3 points for 1 attack or defense point.
Credit to superdragonyoshi1 for making this level-up system.
Every 5 battles will be a miniboss. This is a stronger enemy that gives a greater reward than a normal enemy. The person to defeat them will gain 10 coins instead of 5. After that you enter the town where you can do many different things there (I'll leave this for later). Every 10 battles will be a boss. This enemy is even stronger than a miniboss, and the person who defeats them will also get 10 coins. After that, you go to another town.
This the list of special abilities you can use with SP:
-Refresh: Heals 5 HP and 5 FP. 1 SP.
-Earth Tremor: Deals 3-5 damage on all enemies. 2 SP.
-Lullaby: Deals 2 damage on all enemies, with a 80% chance of inflicting sleep for 4 turns. 2 SP.
-???
-???
-???
-???
-???
-???
-???
Now, with the rules out of the way, the first person to sign up will start the game. There can be up to 12 players playing at one time. Like said before, there will be daily updates (unless otherwise noted), but for the beginning of the game, there might be numerous updates.
Have fun!
EDIT: Changed the amount of points required to level up each stat.
Alright, welcome to Paper Mario: Infinite Battles Classic! Last time I hosted PM:IB, I wasn't what you call an ideal host. Updates were slow as hell, there were obviously b0rked mechanics, etc. Not anymore! Under new management skills, there will be daily updates. I also wanted to something a bit simpler than last time. Anyway, onto the rules!
Paper Mario: Infinite Battles Classic is a game that is structured similarly to Paper Mario 64 and TTYD. You have the option of using your hammer to attack the front enemy, a jump to hit any non-spiked enemy, tactics that include running away and defending, items you can use to aid the team or yourself in battle, or the ability to use special powers that have numerous different effects (note that not all are available at first).
Everyone starts out with 10 Hit Points (HP), 5 Flower Points (FP), 3 Badge Points (BP), 1 attack, 0 defense, and 1 circle of Star Power (SP).
Hit points determine how much damage you can take, and once you hit 0 HP, you are dead unless if you have a Life Shroom. If you are dead, you cannot act in the battle, you won't gain any points or coins from the battle, and you will lose half of your coins.
Flower Points are essentially the Paper Mario equivalent of mana. If you want to use special abilities in battle that isn't covered by SP, you will need to use some FP to execute the attack. If you don't have enough, you won't be able to use that attack.
Badge Points allow you to equip badges. Badges have numerous special effects, like increasing your power, allow you to use a new attack, heal 1 HP each turn, etc. Each badge has a certain amount of BP needed to be equipped. If you don't have enough, you can't equip the badge, although there are badges that require 0 BP to equip (but they probably suck).
Attack determines how much damage you will do to the enemy, and how much damage the enemy will do to you. Defense determines how much damage you WON'T take, or how much damage your opponent won't take. If your attack is lower than the defense of the enemy you're attacking, you won't be able to do any damage. For example, I have 3 attack and the opponent has 4 defense. I can't jump on them for any damage, but I can hammer them for 2 damage. Hammering does double damage to an opponent, but you can't hit anyone except for non-airborne enemies and the front enemy.
Star Power allows you to to cast special moves that don't require FP (usually) that have numerous different effects and require a certain amount of SP to be used. If you don't have enough SP to cast a spell, then you can't cast it. Currently you only have 1 special move that everyone shares, but every 10 battles a new one will be introduced, as well as a new circle of SP.
Upon defeating an enemy, you will gain 5 coins, and if you survive to the end of the battle, you will gain 10-200 coins and 1-4 points, depending on the enemy. Coins are your currency. Use them to buy things. Points are your way of increasing your stats. You get 1 every normal battle, 2 every miniboss, and 3 every boss. You get 4 during special enemy encounters (Superbosses). The system of level ups goes as follows:
-1 point for 2 HP.
-1 point for 2 FP.
-1 point for 1 BP.
-3 points for 1 attack or defense point.
Credit to superdragonyoshi1 for making this level-up system.
Every 5 battles will be a miniboss. This is a stronger enemy that gives a greater reward than a normal enemy. The person to defeat them will gain 10 coins instead of 5. After that you enter the town where you can do many different things there (I'll leave this for later). Every 10 battles will be a boss. This enemy is even stronger than a miniboss, and the person who defeats them will also get 10 coins. After that, you go to another town.
This the list of special abilities you can use with SP:
-Refresh: Heals 5 HP and 5 FP. 1 SP.
-Earth Tremor: Deals 3-5 damage on all enemies. 2 SP.
-Lullaby: Deals 2 damage on all enemies, with a 80% chance of inflicting sleep for 4 turns. 2 SP.
-???
-???
-???
-???
-???
-???
-???
Now, with the rules out of the way, the first person to sign up will start the game. There can be up to 12 players playing at one time. Like said before, there will be daily updates (unless otherwise noted), but for the beginning of the game, there might be numerous updates.
Have fun!
EDIT: Changed the amount of points required to level up each stat.