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Need help with 3D coins
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Need help with 3D coins
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Hey all,

I'm trying to replace the current, default coins in sm64 with a coin model I made.

How would I do so? I've watched Kaze's areal importing video, but want to know how to apply that knowledge to the coins.
(I'm wondering how replace the 2d animated texture that always faces the camera with a rotating 3D model)




And, as always, thanks in advance to anyone who answers #smw{:peace:}

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But first, we need to talk about parallel universes.
Use kaze's 3d coin patch and follow the instructions in the video / description to import your own model.

Link

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New layout by RanAS!
Originally posted by MilleniumLuigi
Use kaze's 3d coin patch and follow the instructions in the video / description to import your own model.

Link


Thanks, but while that video does help, my model is textured. I would like it to remain textured instead of having it colored by the code. Same goes for my red coin model.
Is there any way I can pull it off?

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But first, we need to talk about parallel universes.
I think a colored texture works, but...for example:
Your texture is yellow so if you put vertex colors to that texture(as kaze does) it would show a different color(the texture is colored)So you'll have to try different RGB values until it shows the color that you want.

That's why Kaze recommends to use grey textures, because they can be colored accurately and easily.

Hope it helped #w{=3}!

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