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Paper Mario: Time Loop - Loop 2 (balance patch)
Forum Index - Donut Plains - General Discussion - Forum Games - Paper Mario: Time Loop - Loop 2 (balance patch)
Pages: « 1 2 3 468 69 »
"But Giga," I can hear you saying, "mariocool just started his own Paper Mario forum game! Why should I join yours? And for that matter, why start your own in the first place?"

Well, it seems I just can't get enough of drawing shit, and I want to continue making character art. That, and I think this is a cool idea.

This is a boss rush, of sorts. In this thread, if you choose to join, you will be facing all of the bosses, and quite a few minibosses, from the Paper Mario series. This means I'm being unoriginal again, and stealing shit from existing games. However, you don't have to just join as Mario, with his hammer and jump - I've got a few classes lined up. Seven Eight Nine, to be precise.

Code
-----------------------------------------------------------------------------------------------------------------------

Every class starts with 10 HP, 5 FP, 3 BP and 1 SP. MAG does not exist. 
Every battle results in a level up, where players may choose HP, FP or BP to raise by 5, 5 or 3 respectively.
People do not share FP. Every ceil(3.5) levels, you can raise either your ATK or DEF.
You unlock one move from a skill tree every ceil(3.5) levels.

Shared
Skill  | Cost | Effect
Defend | None | Sacrifice your turn to take half damage.
Focus  | None | Gain 0.25 SP. Any other action will grant you 0.1 SP. Spending SP revokes SP regeneration.

Human

ATK | DEF
 1  |  0 

Skill  | Cost | Formula | Target
Jump   | None | 1ATK*2  | Not Ceiling, Flip, Contact
Hammer | None |  2ATK   | First Ground

Coverage     | Cost | Formula | Target
Multibounce  | 2 FP |  1ATK   | All Not Ceiling, Flip, Contact, May choose to stop bouncing, starting from the left
Quake Hammer | 2 FP |  2ATK   | All Ground
Void Boots   | None | Passive | Ignore All, +1 Light+Elec Defense

Powerups      | Cost | Formula | Target
Fire Flower   | 2 FP | 2ATK*2  | Any, Fire
Mushroom      | 5 FP |  +5 HP  | Any Ally
Mystery       | 6 FP |  None   | Self, One use per fight, generates one random item for later use.
10% chance for a Life Shroom of varying power (Normal (5 HP), Super (10 HP), or Ultra (50 HP))

Goomba

ATK | DEF
 1  |  0 

Skill       | Cost | Formula | Target
Headbonk    | None |  1ATK*2 | Not Ceiling, Flip, Contact
Multibounce | 2 FP |   1ATK  | All Not Ceiling, Flip, Contact, May choose to stop bouncing, starting from the left

Coverage     | Cost | Formula | Target
Tornado Jump | 2 FP |   2ATK  | Any, Flip, Contact
Quake Stomp  | 2 FP |   2ATK  | All, Not Air
Void Boots   | None | Passive | Ignore All, +1 Light+Elec Defense

Support    | Cost | Formula | Target
Rally Wink | 4 FP |   None  | Any Ally, Not Self, gives them one extra action on the turn it's used
Kritzkrieg | 4 FP |   None  | Any Ally, adds your Max SP to their ATK for one turn
Ubercharge | 4 FP |   None  | Any Ally, DEF*2 for three turns, does not stack

Koopa

ATK | DEF
 1  |  1 

Skill       | Cost | Formula | Target
Shell Toss  | None |  2ATK   | First Ground
Power Shell | 2 FP |  1ATK   | All Ground

Damage      | Cost | Formula | Target
Dizzy Shell | 4 FP |   2ATK  | All Ground, 25% Dizzy
Fire Shell  | 5 FP |   3ATK  | All Ground, Fire, 25% Burn
Shell Slam  | 6 FP |   3ATK  | All Ground, Ignore DEF

Defense      | Cost | Formula | Target
Tough Shell  | None | Passive | Self, DEF*2
Taunt        | 4 FP |   None  | Any, Target Self
Shell Shield | 5 FP |   None  | Any Ally, DEF*2 for three turns, does not stack

Bob-Omb

ATK | DEF
 2  |  0 

Skill | Cost | Formula | Target
Dash  | None |  2ATK   | First Ground, Contact
Bomb  | None | 1.5ATK  | First Ground, Flip, Fire

Gunpowder  | Cost | Formula | Target
Power Bomb | 3 FP | 1.5ATK  | All Ground, Flip, Fire
Mega Bomb  | 6 FP | 2.5ATK  | All, Fire
Rapid Bomb | 9 FP | 2ATK*3  | First Ground, Fire

Technique | Cost | Formula | Target
Taunt     | 3 FP |  None   | Self, 50% Taunt for 3 turns, does not stack
Hold Fast | 4 FP |  2ATK   | Self, Damages Contact for half the attacker's damage value
Footwork  | 4 FP |  None   | Self, 50% Dodge Chance for 3 turns, does not stack

Yoshi

ATK | DEF
 4  |  0 

Skill | Cost | Formula | Target
Pound | None | 1*ATK   | Not Ceiling, Flip, Contact
Gulp  | 4 FP | EnATK   | First Two Ground, Heat Contact, Ignore DEF

Status       | Cost |  Formula  | Target
Mini-Egg     | 3 FP | 1*(ATK-1) | Any Random, 75% Shrink
Poison-Egg   | 3 FP | 1*(ATK-1) | Any Random, 75% Poison
Softener-Egg | 4 FP | 1*(ATK-1) | Any Random, 75% Soft

Damage       | Cost |  Formula  | Target
Stampede     | 4 FP | 1*(ATK+2) | All Ground
Throwing Arm | None |   None    | Add 75% Piercing to all attacks
Multi-Egg    | 6 FP | 2*(ATK-2) | Any

Lakitu (Floating)

ATK | DEF
 1  |  1 

Skill       | Cost | Formula | Target
Spiny Throw | None | 1ATK*2  | Any
Spiny Surge | 4 FP | 1ATK    | All

Buffs       | Cost | Formula | Target
Cloud Nine  | 4 FP |  None   | Any Ally, Not Self, 50% Dodge Chance for 3 turns, does not stack
Fertilizer  | 4 FP |  None   | Any Ally, Not Self, ATK*2 for 3 turns, does not stack
Cloud Guard | 5 FP |  None   | Any Ally, DEF*2 for three turns, does not stack

Minions        | Cost | Effect
Summon Buzzy   | 3 FP | Create a Koopa class minion with your stats and Fire immunity.
Summon Spiny   | 4 FP | Create a Koopa class minion with your stats and spikes.
Summon Blooper | 3 FP | Create a Human class minion with your stats which floats.

Minions will never have skilltree attacks. They may be controlled either by the Lakitu or another assigned player.

Siren

ATK | DEF
 1  |  0 

Skill | Cost | Formula | Target
Punch | None |  2ATK   | Any, Contact, Ignore DEF, 50% Random detrimental status effect
Veil  | 1 FP |  None   | Any Ally, make Self and Ally invincible, non-consecutive

Status         | Cost | Formula | Target
Freezing Slap  | 3 FP |  1ATK   | Ground, Contact, Ignore DEF, 100% Freeze for 3 turns
Confusing Slap | 4 FP |  2ATK   | Ground, Contact, Ignore DEF, 75% Confuse for 3 turns
Softening Slap | 3 FP |  2ATK   | Ground, Contact, Ignore DEF, 75% Soft for 3 turns

Healing   |         Cost        |     Formula    | Target
Heal FP   | 0.25 to (MBP/12) SP |   Spent SP*12  | Any Ally, restores FP.
Heal HP   |   1 to (MBP/3) FP   |   Spent FP*3   | Any Ally, restores HP.
Group Hug |  5*1 to (MBP/3) FP  | (Spent FP/5)*3 | All Ally, restores HP.

Duplighost

ATK | DEF
 1  |  0 

Skill | Cost | Formula | Target
Dive  | None |  2ATK   | Any, not Ceiling
Mimic | ???? |  None   | Repeat one of the other actions done this turn, costs and everything.

No skill trees. Choose one of the ones that already exist, and you're locked in until you get every skill from that tree.

Hammer Bro

ATK | DEF
 1  |  1 

Skill       | Cost | Formula | Target
Bop         | None |  2ATK   | First Ground
Hammer Toss | 3 FP | 1ATK*5  | Any, Hammers have an accuracy rate of 80%/70%/60%/50%/40%

Hammer Power |  Cost   | Formula | Target
Chivalry     | Passive |  None   | Deal 0.5 ATK extra damage when you attack the same enemy consecutively, stacks once per turn
Ground Sweep |  4FP    |  3ATK   | All Ground
Heavy Hammer |  7FP    |  6ATK   | First Ground, user cannot move next turn

Bretheren    | Cost | Formula | Target
Fireball     | 3 FP |  3ATK   | Any, Fire, 50% Burn
Boomerang    | 2 FP | 2ATK*2  | Any
Ground Pound | 3 FP |  1ATK   | All Ground, 100% Dizzy for 1 turn


-----------------------------------------------------------------------------------------------------------------------

Badges (duplicates have their cost multiplied by 1.3)

Name           | BP | Cost | Effect
Charge         |  1 | 2 FP | Increase the power of your next attack by 1. Stacks. 
Additional badges increase the cost by 1 FP and the ATK gained by 1.
Super Charge   |  2 | 4 FP | Increase the power of your next attack by 3. Stacks. 
Additional badges increase the cost by 3 FP and the ATK gained by 3.

Dizzy Attack   |  1 | 2 FP | Add a 100% Dizzy effect to the attack used this turn.
Head Rattle    |  1 | 2 FP | Add a 100% Confuse effect to the attack used this turn.
Shrink Attack  |  1 | 2 FP | Add a 100% Shrink effect to the attack used this turn.
Sleep Attack   |  1 | 2 FP | Add a 100% Sleep effect to the attack used this turn.
Soft Attack    |  1 | 2 FP | Add a 100% Soft effect to the attack used this turn.
Ice Attack     |  1 | 3 FP | Add a 100% Freeze effect to the attack used this turn.
Fire Drive     |  3 | 4 FP | Add a 100% Burn effect to the attack used this turn.
Power Attack   |  1 | 2 FP | Increase ATK by 2 for the attack used this turn.
Super Attack   |  2 | 4 FP | Increase ATK by 3 for the attack used this turn.
Mega Attack    |  3 | 6 FP | Increase ATK by 4 for the attack used this turn.
Piercing Blow  |  1 | 2 FP | Ignore defense for the attack used this turn.

Mega Rush      |  1 | None | When you have 1 HP, increase ATK by 5. Stacks.
Close Call     |  1 | None | When you have 5 or less HP, attacks have a 1/2 chance of hitting you. 
Adds 1 to the divisor for each stack. (second number)
Power Rush     |  1 | None | When you have 5 or less HP, increase ATK by 2. Stacks.
Last Stand     |  1 | None | When you have 5 or less HP, apply this formula, rounded up: 
FDMG = DMG / (LS+1) where DMG is the original damage of the attack, LS is the amount of Last Stand badges you have equipped,
and FDMG is the damage dealt to the player.

Choice Band    |  2 | None | Increase your ATK by 1, but you are locked from using all skills other than your first attack.
P-Down, D-Up   |  2 | None | DEF +1, ATK -1.
P-Up, D-Down   |  2 | None | DEF -1, ATK +1.
Fire Shield    |  2 | None | Reduce damage from Fire attacks by 1, and ignore Fire contact damage.
Ice Power      |  2 | None | Increase damage done to enemies with Fire contact damage by 2, and ignore Fire contact damage.
Spike Shield   |  3 | None | Ignore spike contact damage.
Zap Tap        |  3 | None | Electrify the wearer, interrupting contact attacks with 1 DMG on the first hit.

Deep Focus     |  1 | None | Gain more SP when you use Focus. Stacks.
Double Dip     |  3 | 3 FP | Use two items in one turn. Plumbers may use Powerup skills instead of actual items.
Triple Dip     |  3 | 6 FP | Use three items in one turn. Plumbers may use Powerup skills instead of actual items.
Feeling Fine   |  4 | None | Become immune to status effects.

Flower Saver   |  4 | None | All FP costs are reduced by 1, unless they would go under 1. Stacks.
HP Drain       |  1 | None | Reduce ATK by 1, but gain 1 HP for each successful hit. Stacks.
FP Drain       |  1 | None | Reduce ATK by 1, but gain 1 FP for each successful hit. Stacks.
Defense Plus   |  5 | None | Gain 1 DEF. Stacks.
HP Plus        |  4 | None | Increase max HP by 5. Stacks.
FP Plus        |  4 | None | Increase max FP by 5. Stacks.
Power Plus     |  6 | None | Increase ATK by 1. Stacks.
Happy Heart    |  2 | None | Gain 1 HP per turn. Stacks.
Happy Flower   |  3 | None | Gain 1 FP per turn. Stacks.

Pity Flower    |  3 | None | For every third incoming successful attack, gain 1 FP. This is increased by 1 per stack.
Return Postage |  7 | None | Permanently deal half the damage you take to any contact attack, rounded down.
Pretty Lucky   |  2 | None | Dodge 20% of incoming attacks. Does not stack with itself or Lucky Day.
Lucky Day      |  7 | None | Dodge 40% of incoming attacks. Does not stack with itself or Pretty Lucky.
Lucky Start    |  4 | None | Gain a random beneficial status effect for 3 turns at the start of each battle.
Rolls between (ATK+3, ATK+2, DEF+3, Dodgy, Elec, Fast, FP Regen, HP Regen, Invincible, Payback)

These masks do not overwrite your skills, nor do they change which trees you can access.

Human Mask     |  0 | None | Change your normal attacks and base stats to that of a Human's, until you get hit.
Goomba Mask    |  0 | None | Change your normal attacks and base stats to that of a Goomba's, until you get hit.
Koopa Mask     |  0 | None | Change your normal attacks and base stats to that of a Koopa's, until you get hit.
Bob-Omb Mask   |  0 | None | Change your normal attacks and base stats to that of a Bob-Omb's, until you get hit.
Yoshi Mask     |  0 | None | Change your normal attacks and base stats to that of a Yoshi's, until you get hit.
Lakitu Mask    |  0 | None | Change your normal attacks and base stats to that of a Lakitu's, until you get hit.
Siren Mask     |  0 | None | Change your normal attacks and base stats to that of a Siren's, until you get hit.
Duplighost Mask|  0 | None | Change your normal attacks and base stats to that of a Duplighost's, until you get hit.
Hammer Bro Mask|  0 | None | Change your normal attacks and base stats to that of a Hammer Bro's, until you get hit.

-----------------------------------------------------------------------------------------------------------------------

Items

see http://shrines.rpgclassics.com/gc/pm2/items.shtml and http://shrines.rpgclassics.com/n64/papermario/items.shtml

-----------------------------------------------------------------------------------------------------------------------

Star Power (gain one every second battle, and 1 SP with story events)

Skill   | Cost | Formula | Target
Refresh | 1 SP | +5 HP, +5 FP | Self.
Earth Tremor | 1 SP | 6 DMG | All, Ignore DEF, Ignore Dodge
Lullabye | 1 SP | Sleep | All
Clock Out | 1 SP | Stop | All
Star Storm | 2 SP | 10 DMG | All, Ignore DEF, Ignore Dodge
Power Lift | 2 SP | +? ATK, +? DEF | Self.
Art Attack | 3 SP | 3*5 DMG | Any enemy, Ignore DEF, Ignore Dodge, each hit can be targetted individually.
Sweet Treat | 3 SP | +7 HP, +8 FP | HP All Ally, FP Self
Chill Out | 2 SP | -3 ATK | All
Supernova | 4 SP | 20 DMG | All, Ignore DEF, Ignore Dodge

-----------------------------------------------------------------------------------------------------------------------
Might put the above into a table format. Not sure. Want to use images.

The Choice Band is replacing the Hammerman and Jumpman badges, being a bit more restrictive. Otherwise, most of the relevant (for example, not Chill Out or Bump Attack) badges from PM64 and TTYD are present.
As for how often I plan to update, as this is gonna be super simple, it should be good for once every time I wake up. That might not be once a day - it might only be once every two days. My sleep schedule is shit.

(assuming I only get one person signing up)
Next Boss: Jr. Troopa

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
[19:24:05] <~Impetus> i only got staff because i own # and BotServ on irc
If not for respect, but dramatic effect, take on the face of Guy Fawkes.

This sounds at least a bit different from PM:IBC, and the idea of playing as different classes sounds pretty sweet. Count me in!

...I choose to be a Koopa. Seems pretty great at attacking all enemies at a time, plus I have a fondness for Koops and his attacks .

EDIT: Why not re-name the Choice Band to... the Choice Badge? #w{=3}
Officially a Mega Man addict.
Major thanks to Giga and Erik557 for the layout.
/in

>Lakitu
Come help save Super Mario World Central Production 2 here!
Surprising absolutely no one I'm signing up, and I'll have my Yoshi in blue thank you (like the blue one in TTYD).
*nabs duplighost*
OMB.

--------------------
Later.

Attempt to sign up as my actual character again. If that doesn't work, take the Siren as this team needs a healer.
Layout by LDA during C3.
Lakitu. I love me some summons.
As this is way more than one person, we won't be fighting Jr. Troopa. Not just yet, anyways.


You appear in a flash of light, and see some Goombas building a tiny castle. They notice you, and are a bit peeved.

: "Who are you, and what is your business?!"
: "Who cares, boss, let's beat 'em up!"
: "Right you are!"

PKStarship
HP: 5/5
FP: 5/5
BP: 3/3
ATK: 1
DEF: 1
SP: 1/1
Levels: 1
Falconpunch
HP: 5/5
FP: 5/5
BP: 3/3
ATK: 1
DEF: 1
SP: 1/1
Levels: 1
LHB
HP: 5/5
FP: 5/5
BP: 3/3
ATK: 4
DEF: 0
SP: 1/1
Levels: 1
Impetus
HP: 5/5
FP: 5/5
BP: 3/3
ATK: 1
DEF: 0
SP: 1/1
Levels: 1
Prizm
HP: 5/5
FP: 5/5
BP: 3/3
ATK: 2
DEF: 0
SP: 1/1
Levels: 1
Lightvayne (Siren)
HP: 5/5
FP: 5/5
BP: 3/3
ATK: 1
DEF: 0
SP: 1/1
Levels: 1
Hex
HP: 5/5
FP: 5/5
BP: 3/3
ATK: 1
DEF: 1
SP: 1/1
Levels: 1
Party's total FP: 35/35




Everyone's allowed to apply one level up, and pick one badge. PHP images will be coming, you know me.
EDIT: I really can't believe I have to repeat this already, but Falconpunch, you can only raise ATK or DEF when you reach levels 3, 5, 8, 10, and so on, in that pattern. You're currently level 1.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
[19:24:05] <~Impetus> i only got staff because i own # and BotServ on irc
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
+BP, Equip Super Attack Badge, activate it, then Spiny Throw Goomba King.

EDIT: Welp, too late to change now.
Come help save Super Mario World Central Production 2 here!
grab a bp level, snag myself a p-up-d-down, and run face first into the goomba king

--------------------
Later.
+HP, get and equip Zap Tap, because fuck you goombas. And now spiny Mr. Red.

+HP, equip a Happy Flower badge, and use Power Shell.
Officially a Mega Man addict.
Major thanks to Giga and Erik557 for the layout.

Level up BP and get a zap tap. Punch the Blue Goomba
Layout by LDA during C3.
Level up BP, equip Mega Rush and Pound the Goomba King. Also, someone hit the Goomnut Tree to see if it hurts them all like the original.
Level BP, equip Power Plus, copy Falconpunch.
Falconpunch activates Super Attack, spending 4 FP!
Falconpunch uses Spiny Surge! The enemies all take 4 damage!
The Goomnut tree drops its nut! The other enemies take 2 damage! Blue Goomba is defeated!
Prizm dashes into the Goomba King! It takes 6 damage, and is defeated!
Hex throws a Spiny Egg at Red Goomba! It takes 2 damage, and is defeated!

The party is whisked away in another flash of light, and nobody has any idea what's going on. Not you, or the guys who just got beat up.

: "Let's take the day off, and report this..."
You appear in what looks to be a sewer tunnel.

: "Meeork? Intruders?! Attack!"

PKStarship
HP: 10/10
FP: 5/5
BP: 1/3
ATK: 1
DEF: 1
SP: 1/1
Levels: 1
Falconpunch
HP: 5/5
FP: -3/5
BP: 4/6
ATK: 1
DEF: 1
SP: 1/1
Levels: 1
LHB
HP: 5/5
FP: 5/5
BP: 5/6
ATK: 4
DEF: 0
SP: 1/1
Levels: 1
Impetus
HP: 5/5
FP: 5/5
BP: 0/6
ATK: 2
DEF: 0
SP: 1/1
Levels: 1
2/2 BP 2/2 BP 1/1 BP 6/6 BP
Prizm
HP: 5/5
FP: 5/5
BP: 4/6
ATK: 3
DEF: -1
SP: 1/1
Levels: 1
Lightvayne (Siren)
HP: 5/5
FP: 5/5
BP: 3/6
ATK: 1
DEF: 0
SP: 1/1
Levels: 1
Hex
HP: 10/10
FP: 5/5
BP: 0/3
ATK: 1
DEF: 1
SP: 1/1
Levels: 1
2/2 BP 3/3 BP 3/3 BP
Party's total FP: 27/35

You guys have another level up, and another badge to choose.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
[19:24:05] <~Impetus> i only got staff because i own # and BotServ on irc
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
level fp, grab a power rush badge.

and bumrush gold fuzzy.

--------------------
Later.
Level BP, equip P-Up, D-Down.

Then Copy Prizm for the kill.
+FP, then get Zap Tap, and equip that. Spiny Throw at the Fuzzy Horde.
Come help save Super Mario World Central Production 2 here!
Pages: « 1 2 3 468 69 »
Forum Index - Donut Plains - General Discussion - Forum Games - Paper Mario: Time Loop - Loop 2 (balance patch)

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