Originally posted by KaterpieBefore getting to the vertical room, after taking a hit you can do the same stunt you did to collect two mushrooms in one, breaking said room with the green baby Yoshi by simply feeding it the mushroom from the item box rather than the coins.
SirNectarine (my IRL friend) actually pointed that out. I thought thatt wouldn't be possible considering you have to take a hit in the next room, therefore losing the mushroom. I dunno, I'll have to try that out for myself.
Originally posted by KaterpieYou could also remove filler rooms like the one with the boost block (it doesn't add much to the level to be honest, but eh).
I put that in so I could exploit the glitch where Mario jumps really high when going at such a fast speed. I might remove it, but I'll be using that glitch later on.
Originally posted by KaterpieNot sure what's the purpose of the blue coin.
It was supposed to be an indicator that there was something above (i.e. the key).
Originally posted by SokobansolverKinda reminds me of the Abuse and Die series, except with more realistic looking palette choices (so far).
Well, this hack is heavily inspired by the Abuse and Die series (Particularly A&D3), so I can see why you would say that. As for realistic palette choices, that'll only be for the first four stages, after that, things will get trippy.
Originally posted by SokobansolverThe message box said 'Difficulty ranges from Light Kaizo to Pit.' I did not see any light Kaizo at all.
Didn't know what the definition of Light Kaizo was when I was typing out the message box. Personally I didn't really think this level was that hard, that's why I said that.
Originally posted by SokobansolverI also like the auto-walk room.
The auto-walk has been one of my favorite gimmicks to use. If you remember my level 7ubular, you'll see that gimmick used there as well.
Originally posted by TheAbusefreakhacker0From A&D series the little sister.
That's one way to put it.
Thank you all so much for the feedback. I'll try to get stage 2 done before summer break.