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[APPROVED] New 1-1
Forum Index - Sunken Ghost Ship - Old Contests & Events - Morton's Empire - [APPROVED] New 1-1
Pages: « 1 »
I combined new aHick's part with old mine. Judge it, is it better or worse?

This jump is annoying because of the unnecessary tiles jutting down solely to block your jump. I think it's pretty obvious what could be done to fix that.

I followed some coins and look where it landed me. And then, it turns out, there were coin blocks...but I didn't know that. There's no hint that they're there besides coins I collected on the way down.

Mark them with something else. I legitimately thought I was stuck and killed myself the first time I played this.

Other than that, it was pretty fun to play but a bit too claustrophobic for my tastes. I'd say widen a few of the corridors more.

This happened when I reentered the level after getting the midway point:

This thwimp always catches me by surprise:

Aside of these I found no other problems. This is much better than the old version.


My hacks: Justice for Mario / Unnamed Kaizo Hack
Comes with a better palette


besides that it's great, accept or whatever you nerds say
Now the moving block is too high, so now it's too much of a hassle to get on it so that you can get the 1-up avobe.

Sometimes either the mushroom or the grinder dissapear due to sprite issues (forgot to mention this earlier)

Everything else is fine.


My hacks: Justice for Mario / Unnamed Kaizo Hack
I fixed the issues so I assume this is approved now. Thanks for testing.
Originally posted by #morton
<aHick> its how a first level should be
<Erik557> he

I absolutely love how this level turned out.
sorry I can't think of anything else to say
Pages: « 1 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - Morton's Empire - [APPROVED] New 1-1

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