Banner
Views: 843,191,431
Time:
25 users online: 7 up, ageVerrly,  Atari2.0, Awkwerp, BoingBoing, Dan Drigues, DJLocks, dogemaster, kamekku14, Kusamochi, Kusrry, Nirv, Noob, OEO6, RPG Hacker,  RussianMan, Rykon-V73, Ryrir, Sancles, shane, SkyeLondon18, Skystarmania, Synergic, Tiroler, tjb0607 - Guests: 42 - Bots: 77 Users: 46,315 (2,880 active)
Latest: AmazingAlien
Tip: Test your levels as all forms of Mario (small, super, fire, cape). If it's possible to enter a level with Yoshi, make sure to test that as well.Not logged in.
Hacks that have aged poorly
Forum Index - SMW Hacking - SMW Hacking Discussion - Hacks that have aged poorly
Pages: « 1 2 »
While you can say that most SMW hacks age poorly, as hacking is constantly evolving and improving, there are a few hacks that seem to be just bad or at least very flawed by today's standards even though they were popular back in their day.

The Super Mario Infinity series is an example of this. Look at the positive reception SMI2: The Cursed Gem got in 2007 and compare it to current reviews of the two games. Both games are full of design choices that are frowned upon today (extensive empty sections, flat level design, excessive item babysitting, extremely long levels, etc.)

What other hacks do you think have aged poorly and why? I have level design and aesthetics, specifically, in mind when referring to those hacks. I don't think it is really fair to judge a hack on its ASM or tools used unless the gameplay is severely affected (Mushroom Kingdom Meltdown, for instance, suffers crippling slowdown as a side effect of the old Blocktool.)

--------------------


Brutal Mario may have had some of the most impressive ASM to date but the choice of GFX and palettes were really, uhh, bad. :P
Super Demo World: The Legend Continues.

Especially since everything in the hack has been done to death.
Originally posted by MercuryPenny
Super Demo World: The Legend Continues.

Especially since everything in the hack has been done to death.

I can imagine it was impressive back in the day but when I play it now I just get incredibly frustrated over the incredibly huge and elaborate levels.

--------------------
SMWCP and ASMT. I was around when both of them were released and whenever I see them now I still wonder what everyone was thinking.
the TSRP hacks

--------------------
Originally posted by LHB
SMWCP and ASMT. I was around when both of them were released and whenever I see them now I still wonder what everyone was thinking.

Oh yeah, those.

I tried replaying SMWCP not too long ago. I egh ach blech.

--------------------
Definitely Brutal Mario. It had such extremely creative ASM, but it had an awful lot of cutoff. Basically what ThePat545 said.

--------------------
Formerly known as nick 139
My YouTube channel
Originally posted by Cascade
The Super Mario Infinity series is an example of this. Both games are full of design choices that are frowned upon today (extensive empty sections, flat level design, excessive item babysitting, extremely long levels, etc.)


This. And also overusing the phrase "My loyal minions" (or something like that) in some of the the later levels. #ab{<_<}

I would like to add Ice Man's hacks because of this aspect that cheat-master30 has pointed out:

Originally posted by cheat-master30
The bad part, is that the level design is often kind of boring. It seems like you spent a lot of time on the custom stuff and not a lot on actually designing levels to use said stuff, so it felt like a very pretty tech demo that was probably better to watch than actually play.

That seems to be a running theme with this game's author unfortunately. He's great at tech related stuff, but doesn't really bother as much with the 'game' part. Toad's World shared similar issues, as did his collab with ghettoyouth back a long time ago.


After seeing Ice Man in a conversation with MrDeePay (back when they were doing reviews), it gave me the impression that Ice Man doesn't always think things through, which probably has an impact on the way he makes his hacks. #ab{>_>}
Originally posted by ThePat545
Brutal Mario may have had some of the most impressive ASM to date but the choice of GFX and palettes were really, uhh, bad. :P

Originally posted by nick 139
Definitely Brutal Mario. It had such extremely creative ASM, but it had an awful lot of cutoff. Basically what ThePat545 said.

The palettes and cutoff had nothing to do with it

The issue was that carol's level design skills were pretty awful
Extremely flat, no actual challenge

A lot of the boss designs were pretty bad too
Mammon Machine (or Majinki) was probably one of the least fun bosses I've seen in a SMW hack

Originally posted by Davros
And also overusing the phrase "My loyal minions" (or something like that) in some of the the later levels. #ab{<_<}

That's bad writing, not bad game design

Originally posted by Davros
After seeing Ice Man in a conversation with MrDeePay (back when they were doing reviews), it gave me the impression that Ice Man doesn't always think things through, which probably has an impact on the way he makes his hacks. #ab{>_>}

Something about the way you worded this just comes off as hella patronising

--------------------
linkies | asm stuff :)

im gay and a lion. I AM VERY POOR PROGRAMMER !!! pixel art no hoper. transcriptions on a hot tin ear.

スヤスヤ・・・ (Art by 1UPdudes)
brutal mario aged so badly because its ASM is not as impressive as it was back in the day, a lot of it is just incredibly gimmicky for the sake of having a gimmick and any boss that wasn't just straight up copied doesn't feel good to fight because of lacklustre feedback

and the level design of course, but carol was changing that. still won't make the hack good imo but vOv

--------------------
Brutal Mario, for the reasons mentioned above. The ASM is nice, but the level design is pretty bad prior to the new level 1-1, and the graphics and music could use a fair bit of work as well.

Ore World 1 and 2, because damn, these games have aged horribly:

https://www.youtube.com/watch?v=lYR9qdbDWIQ

https://www.youtube.com/watch?v=Znm_HVJcFag

The ASM and gimmicks was decent for about 1990 something. The level design on the other hand was dreadful even then, and the sprites and bosses are just so ugly and boring now.

Panic in the Mushroom Kingdom as well. They had nice graphics, and that's honestly about where the quality ended. The level design was often just jump over everything quality, the custom stuff was very limited (because of their age) and really, their most interesting aspect was probably the shock value of putting anime porn in a Mario ROM hack.

Oh, and Link's Adventure. Still can't believe this was accepted on SMW Central:

https://www.youtube.com/watch?v=BZinBVwD2mk

--------------------
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Food for thought: Could it be that the biggest reason why you feel that these hacks aged poorly because of their questionable and outright bad design decisions being either ignored or apologized for (worse cases, both) instead of being called attention to it back in the day? I don't fully subscribe to the notion of games and fan-made games and hacks being good for what they were based on previous standards because of the existence of games and the like that can stand the test of time on the merits of their design principles being what stands objectively true of good game design.

But to go back on topic, I agree with BM not standing the test of time but I could also make a case for smw2+3, hacks 101, as well as rise to the challenge for different individual reasons as to why they don't stand the test of time.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




I feel like collectively, standards just got higher at some point. I dunno, I seem to have way less patients for things I had more for years ago and it seems the same for others. I guess just as better design comes into existence...

--------------------
Your layout has been removed.
Ones that comes to mind is Mario Gives Up 1 and 2.
Originally posted by aterraformer
I feel like collectively, standards just got higher at some point.

This is really the issue.

In any artistic community thingamajig, sophistication rises over time, and thus so does expectations.

At least we're not to the point of modern art where sophistication has gotten so high that normal mortals cannot hope to comprehend it.
Super Demo World: The Legend Continues has to be king, emperor and pope in this regard. That used to be, like, the hack in its day, but now I wouldn't even recommend it for historical reasons. The level design is...very not good, being largely based around what the youngsters affectionately refer to as "dick moves" (the "secret" exit of the first Big Boo's Haunt level getting a special, suggestively shaped trophy in this category), and as noted above, everything that was innovative about it has now long become routine. Though that part, at least, was probably the intention, hence the "demo" part of the name.

Beyond that, does anyone still remember Panic in the Mushroom Kingdom? The Ninji Saga? Rob-Omb's Quest? Mario's Lost World has been so forgotten by this point, I'm pretty there was another hack made with the same name, the author blissfully unaware that the name had once been used for a work that was quite popular in its day.

Super Mario World Plus, The One With the Out-of-Place American Flag on the Title Screen will live forever though, of course.
rameau

please

never stop posting

we love you

--------------------
linkies | asm stuff :)

im gay and a lion. I AM VERY POOR PROGRAMMER !!! pixel art no hoper. transcriptions on a hot tin ear.

スヤスヤ・・・ (Art by 1UPdudes)
Originally posted by Rameau's Nephew
Super Mario World Plus, The One With the Out-of-Place American Flag on the Title Screen will live forever though, of course.




C'mon yo, for 2003's standards that shit was dope. #smw{:trollface:}
That flag is the best title screen.

--------------------
Pages: « 1 2 »
Forum Index - SMW Hacking - SMW Hacking Discussion - Hacks that have aged poorly

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy