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Spritetool with SA-1 [Solved]
Forum Index - SMW Hacking - SMW Hacking Help - Spritetool with SA-1 [Solved]
Pages: « 1 »
Hi. I've been making lots of help threads but SA-1 is a new field for me so gimme a break. #smw{:trollface:}

Anyway, I got my clean ROM going. I got AddMusicK, uberASM, got all the converted SA-1 blocks in GPS. I even expanded the ROM to 8MB and I'm currently using FuSoYa's custom ZSNES and Snes9x 8MB builds.

HOWEVER. Hao. Ehh. Vur. I have ONE problem. I tried using Romi's Spritetool 1.4.1, and even though I converted all my sprites to SA-1, it shows nothing but a blank screen after "Nintendo presents."

Even when sprites.txt is blank and it doesn't insert anything this still happens. I tried it even with a clean ROM that was only expanded to 8MB with the SA-1 patch to no avail.

What's going on? Am I missing something?
Originally posted by ThePat545
What's going on? Am I missing something?


Yes, this:
Originally posted by me in the other thread
and currently, only Sprite Tool 1.40 (which doesn't support Asar) is converted

You should use the sprite tool version I linked to instead.

--------------------
Okay, my layout looks ugly.
Alright. I thought because it was an updated version it would be more helpful. Thanks again!
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Forum Index - SMW Hacking - SMW Hacking Help - Spritetool with SA-1 [Solved]

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